Fri, 06 Mar 2020 16:08:45 +0200 |
Teemu Piippo |
default to XZ
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Thu, 05 Mar 2020 15:58:35 +0200 |
Teemu Piippo |
grid autorotation
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Mon, 02 Mar 2020 11:08:13 +0200 |
Teemu Piippo |
added a method to find out if the view is perpendicular to grid
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Sat, 29 Feb 2020 23:51:03 +0200 |
Teemu Piippo |
document the grid snapping transformations
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Sat, 29 Feb 2020 23:43:38 +0200 |
Teemu Piippo |
grid snapping now also works with transformed grids
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Fri, 28 Feb 2020 19:24:33 +0200 |
Teemu Piippo |
omg functional programming
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Thu, 27 Feb 2020 23:07:40 +0200 |
Teemu Piippo |
update locales
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Thu, 27 Feb 2020 22:46:39 +0200 |
Teemu Piippo |
moved GridProgram to Canvas
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Thu, 27 Feb 2020 14:38:58 +0200 |
Teemu Piippo |
fixed warning
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Thu, 27 Feb 2020 14:38:48 +0200 |
Teemu Piippo |
fixed testing of whether screenToModelCoordinates's result value is behind the camera
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Thu, 27 Feb 2020 12:23:42 +0200 |
Teemu Piippo |
use glm::project instead of figuring out the conversion manually...
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Thu, 27 Feb 2020 11:56:41 +0200 |
Teemu Piippo |
use glm::unProject to implement screenToModelCoordinates
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Wed, 26 Feb 2020 22:26:05 +0200 |
Teemu Piippo |
PartRenderer::modelToScreenCoordinates FINALLY WORKS
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Wed, 26 Feb 2020 02:21:07 +0200 |
Teemu Piippo |
grid stuff
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Thu, 13 Feb 2020 15:25:01 +0200 |
Teemu Piippo |
made the grid look nicer
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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Sat, 08 Feb 2020 00:08:57 +0200 |
Teemu Piippo |
avoid having the null id in the selection
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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Fri, 07 Feb 2020 02:02:16 +0200 |
Teemu Piippo |
fix some warnings
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Fri, 07 Feb 2020 02:01:21 +0200 |
Teemu Piippo |
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
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Fri, 07 Feb 2020 01:58:34 +0200 |
Teemu Piippo |
added selection highlighting
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Thu, 06 Feb 2020 23:41:20 +0200 |
Teemu Piippo |
picking works now
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Thu, 06 Feb 2020 20:33:05 +0200 |
Teemu Piippo |
added the pick scene
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Sun, 02 Feb 2020 00:58:59 +0200 |
Teemu Piippo |
added configurable line anti-aliasing
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