| Wed, 18 Mar 2020 15:52:16 +0200 | 
Teemu Piippo | 
refactor, added splitter
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| Tue, 17 Mar 2020 23:13:47 +0200 | 
Teemu Piippo | 
added doublespinbox
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| Tue, 17 Mar 2020 23:13:29 +0200 | 
Teemu Piippo | 
object editor widgets start to form up
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| Wed, 11 Mar 2020 19:05:34 +0200 | 
Teemu Piippo | 
simplification
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| Wed, 11 Mar 2020 17:19:38 +0200 | 
Teemu Piippo | 
added a render style for pick scene
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| Wed, 11 Mar 2020 17:19:28 +0200 | 
Teemu Piippo | 
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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| Mon, 09 Mar 2020 23:42:26 +0200 | 
Teemu Piippo | 
added some meta stuff, simplified quadrilateral splitting and tested it
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| Mon, 09 Mar 2020 22:12:50 +0200 | 
Teemu Piippo | 
finished splitQuadrilateral theoretically (untested)
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| Sat, 07 Mar 2020 01:25:37 +0200 | 
Teemu Piippo | 
document AbstractBasicShaderProgram
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| Sat, 07 Mar 2020 01:20:36 +0200 | 
Teemu Piippo | 
negative axes are now drawn in darker color
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| Mon, 09 Mar 2020 14:21:54 +0200 | 
Teemu Piippo | 
ldraw::Id is now templated for extra type safety
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| Fri, 06 Mar 2020 23:45:44 +0200 | 
Teemu Piippo | 
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
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