Sun, 16 May 2021 22:41:00 +0300 |
Teemu Piippo |
update
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files
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Wed, 17 Feb 2021 16:49:35 +0200 |
Teemu Piippo |
stuff
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files
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Fri, 05 Feb 2021 14:23:16 +0200 |
Teemu Piippo |
added references to items()
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Tue, 26 Jan 2021 18:02:17 +0200 |
Teemu Piippo |
fix build
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files
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Tue, 26 Jan 2021 12:21:35 +0200 |
Teemu Piippo |
disable cotire because it's messing up Qt Creator's Clang code model for me
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Sun, 10 Jan 2021 17:26:40 +0200 |
Teemu Piippo |
added translations to dependencies in CMakeLists... maybe that's the source of the trouble with translations getting emptied
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Sun, 10 Jan 2021 17:21:32 +0200 |
Teemu Piippo |
work on tools
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files
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Sun, 10 Jan 2021 15:28:44 +0200 |
Teemu Piippo |
added tool base code
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files
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Thu, 05 Nov 2020 14:29:58 +0200 |
Teemu Piippo |
asioita
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files
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Mon, 21 Sep 2020 19:48:18 +0300 |
Teemu Piippo |
added a color select dialog
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files
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Mon, 24 Aug 2020 23:02:30 +0300 |
Teemu Piippo |
fix warnings
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files
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Mon, 24 Aug 2020 23:00:50 +0300 |
Teemu Piippo |
merge commit
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files
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Mon, 24 Aug 2020 22:55:37 +0300 |
Teemu Piippo |
add comments
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files
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Mon, 24 Aug 2020 22:51:01 +0300 |
Teemu Piippo |
remove dependency on glut, fixes
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files
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Mon, 11 May 2020 12:18:59 +0300 |
Teemu Piippo |
object editing
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files
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Mon, 11 May 2020 12:18:04 +0300 |
Teemu Piippo |
finetuning in multiplyfactordialog
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files
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Wed, 25 Mar 2020 16:07:20 +0200 |
Teemu Piippo |
added PolygonObject and refactored away a lot of boilerplate
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files
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Thu, 19 Mar 2020 21:06:06 +0200 |
Teemu Piippo |
PolygonObjectEditor can now modify the object properly
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files
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Wed, 18 Mar 2020 17:11:23 +0200 |
Teemu Piippo |
added a matrix editing widget
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files
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Wed, 18 Mar 2020 15:54:30 +0200 |
Teemu Piippo |
fix
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files
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Wed, 18 Mar 2020 15:52:16 +0200 |
Teemu Piippo |
refactor, added splitter
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files
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Tue, 17 Mar 2020 23:13:47 +0200 |
Teemu Piippo |
added doublespinbox
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files
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Tue, 17 Mar 2020 23:13:29 +0200 |
Teemu Piippo |
object editor widgets start to form up
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files
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Wed, 11 Mar 2020 19:05:34 +0200 |
Teemu Piippo |
simplification
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files
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Wed, 11 Mar 2020 17:19:38 +0200 |
Teemu Piippo |
added a render style for pick scene
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files
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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files
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Mon, 09 Mar 2020 23:42:26 +0200 |
Teemu Piippo |
added some meta stuff, simplified quadrilateral splitting and tested it
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files
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Mon, 09 Mar 2020 22:12:50 +0200 |
Teemu Piippo |
finished splitQuadrilateral theoretically (untested)
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files
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Sat, 07 Mar 2020 01:25:37 +0200 |
Teemu Piippo |
document AbstractBasicShaderProgram
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files
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Sat, 07 Mar 2020 01:20:36 +0200 |
Teemu Piippo |
negative axes are now drawn in darker color
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files
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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files
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Fri, 06 Mar 2020 23:45:44 +0200 |
Teemu Piippo |
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
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files
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Fri, 06 Mar 2020 21:53:30 +0200 |
Teemu Piippo |
show axis directions on the screen
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files
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Fri, 06 Mar 2020 20:13:10 +0200 |
Teemu Piippo |
Added axes rendering
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files
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Fri, 06 Mar 2020 16:08:53 +0200 |
Teemu Piippo |
begin work on axes program
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files
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Fri, 06 Mar 2020 16:08:45 +0200 |
Teemu Piippo |
default to XZ
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files
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Thu, 05 Mar 2020 15:58:35 +0200 |
Teemu Piippo |
grid autorotation
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files
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Mon, 02 Mar 2020 11:08:13 +0200 |
Teemu Piippo |
added a method to find out if the view is perpendicular to grid
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files
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Sat, 29 Feb 2020 23:51:03 +0200 |
Teemu Piippo |
document the grid snapping transformations
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files
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Sat, 29 Feb 2020 23:43:38 +0200 |
Teemu Piippo |
grid snapping now also works with transformed grids
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files
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Fri, 28 Feb 2020 19:24:33 +0200 |
Teemu Piippo |
omg functional programming
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files
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Thu, 27 Feb 2020 23:07:40 +0200 |
Teemu Piippo |
update locales
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files
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Thu, 27 Feb 2020 22:46:39 +0200 |
Teemu Piippo |
moved GridProgram to Canvas
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files
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Thu, 27 Feb 2020 14:38:58 +0200 |
Teemu Piippo |
fixed warning
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files
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Thu, 27 Feb 2020 14:38:48 +0200 |
Teemu Piippo |
fixed testing of whether screenToModelCoordinates's result value is behind the camera
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Thu, 27 Feb 2020 12:23:42 +0200 |
Teemu Piippo |
use glm::project instead of figuring out the conversion manually...
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Thu, 27 Feb 2020 11:56:41 +0200 |
Teemu Piippo |
use glm::unProject to implement screenToModelCoordinates
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files
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Wed, 26 Feb 2020 22:26:05 +0200 |
Teemu Piippo |
PartRenderer::modelToScreenCoordinates FINALLY WORKS
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files
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Wed, 26 Feb 2020 02:21:07 +0200 |
Teemu Piippo |
grid stuff
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files
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Thu, 13 Feb 2020 15:25:01 +0200 |
Teemu Piippo |
made the grid look nicer
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files
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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files
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Sat, 08 Feb 2020 00:08:57 +0200 |
Teemu Piippo |
avoid having the null id in the selection
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files
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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files
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Fri, 07 Feb 2020 02:02:16 +0200 |
Teemu Piippo |
fix some warnings
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files
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Fri, 07 Feb 2020 02:01:21 +0200 |
Teemu Piippo |
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
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files
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Fri, 07 Feb 2020 01:58:34 +0200 |
Teemu Piippo |
added selection highlighting
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files
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Thu, 06 Feb 2020 23:41:20 +0200 |
Teemu Piippo |
picking works now
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files
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Thu, 06 Feb 2020 20:33:05 +0200 |
Teemu Piippo |
added the pick scene
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files
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Sun, 02 Feb 2020 00:58:59 +0200 |
Teemu Piippo |
added configurable line anti-aliasing
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files
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Sun, 02 Feb 2020 00:51:06 +0200 |
Teemu Piippo |
added configurable line thickness
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files
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