Wed, 11 Mar 2020 19:05:34 +0200 |
Teemu Piippo |
simplification
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Wed, 11 Mar 2020 17:19:38 +0200 |
Teemu Piippo |
added a render style for pick scene
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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Mon, 09 Mar 2020 23:42:26 +0200 |
Teemu Piippo |
added some meta stuff, simplified quadrilateral splitting and tested it
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Mon, 09 Mar 2020 22:12:50 +0200 |
Teemu Piippo |
finished splitQuadrilateral theoretically (untested)
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Sat, 07 Mar 2020 01:25:37 +0200 |
Teemu Piippo |
document AbstractBasicShaderProgram
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files
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Sat, 07 Mar 2020 01:20:36 +0200 |
Teemu Piippo |
negative axes are now drawn in darker color
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files
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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Fri, 06 Mar 2020 23:45:44 +0200 |
Teemu Piippo |
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
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Fri, 06 Mar 2020 21:53:30 +0200 |
Teemu Piippo |
show axis directions on the screen
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Fri, 06 Mar 2020 20:13:10 +0200 |
Teemu Piippo |
Added axes rendering
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Fri, 06 Mar 2020 16:08:53 +0200 |
Teemu Piippo |
begin work on axes program
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files
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