Wed, 11 Mar 2020 17:19:38 +0200 |
Teemu Piippo |
added a render style for pick scene
|
changeset |
files
|
Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
|
changeset |
files
|
Mon, 09 Mar 2020 23:42:26 +0200 |
Teemu Piippo |
added some meta stuff, simplified quadrilateral splitting and tested it
|
changeset |
files
|
Mon, 09 Mar 2020 22:12:50 +0200 |
Teemu Piippo |
finished splitQuadrilateral theoretically (untested)
|
changeset |
files
|
Sat, 07 Mar 2020 01:25:37 +0200 |
Teemu Piippo |
document AbstractBasicShaderProgram
|
changeset |
files
|
Sat, 07 Mar 2020 01:20:36 +0200 |
Teemu Piippo |
negative axes are now drawn in darker color
|
changeset |
files
|
Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
|
changeset |
files
|
Fri, 06 Mar 2020 23:45:44 +0200 |
Teemu Piippo |
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
|
changeset |
files
|