Sat, 11 Jun 2022 14:30:30 +0300 |
Teemu Piippo |
Rewrite dependency loading
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Thu, 09 Jun 2022 19:11:27 +0300 |
Teemu Piippo |
Now builds again
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Thu, 09 Jun 2022 13:32:55 +0300 |
Teemu Piippo |
more refactoring, dosn't build yet
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Thu, 09 Jun 2022 11:51:42 +0300 |
Teemu Piippo |
remove more dead code
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Wed, 08 Jun 2022 23:14:55 +0300 |
Teemu Piippo |
Add model icons back into the list view
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Wed, 08 Jun 2022 23:02:04 +0300 |
Teemu Piippo |
well that's embarrassing
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Wed, 08 Jun 2022 22:29:44 +0300 |
Teemu Piippo |
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
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Wed, 08 Jun 2022 20:41:21 +0300 |
Teemu Piippo |
Refactor colors.cpp/.h
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Wed, 08 Jun 2022 19:33:00 +0300 |
Teemu Piippo |
Concentrate model editing into one coroutine inside main()
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Tue, 07 Jun 2022 21:35:29 +0300 |
Teemu Piippo |
Move editing modes tool bar, tool options widget stack and model list view into the main window
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Tue, 07 Jun 2022 20:44:19 +0300 |
Teemu Piippo |
Replaced the tab widget with an MDI area
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Tue, 07 Jun 2022 01:37:26 +0300 |
Teemu Piippo |
Continue giant refactor
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Mon, 06 Jun 2022 22:01:22 +0300 |
Teemu Piippo |
Giant refactor
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Wed, 25 May 2022 20:36:34 +0300 |
Teemu Piippo |
Fix pick() picking from weird places on the screen with high DPI scaling
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Wed, 25 May 2022 18:33:38 +0300 |
Teemu Piippo |
fix up things and remove unnecessary code
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Wed, 25 May 2022 18:29:49 +0300 |
Teemu Piippo |
move drawState to Document
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Wed, 25 May 2022 17:56:30 +0300 |
Teemu Piippo |
delete unneeded things
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Wed, 25 May 2022 17:48:18 +0300 |
Teemu Piippo |
added a missing const
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Wed, 25 May 2022 17:47:06 +0300 |
Teemu Piippo |
simplify further
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Wed, 25 May 2022 17:42:02 +0300 |
Teemu Piippo |
Simplify PolygonCache
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Wed, 25 May 2022 17:25:24 +0300 |
Teemu Piippo |
remove dead code
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Wed, 25 May 2022 17:24:51 +0300 |
Teemu Piippo |
made editing tools not a polymorphic class tree
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Wed, 25 May 2022 13:49:45 +0300 |
Teemu Piippo |
add missing file
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Wed, 25 May 2022 12:01:58 +0300 |
Teemu Piippo |
cleanup, gl::Compiler changed to gl::ModelShaders
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