| Sun, 10 Jan 2021 15:28:44 +0200 | Teemu Piippo | added tool base code | changeset | files |
| Thu, 05 Nov 2020 14:29:58 +0200 | Teemu Piippo | asioita | changeset | files |
| Mon, 21 Sep 2020 19:48:18 +0300 | Teemu Piippo | added a color select dialog | changeset | files |
| Mon, 24 Aug 2020 23:02:30 +0300 | Teemu Piippo | fix warnings | changeset | files |
| Mon, 24 Aug 2020 23:00:50 +0300 | Teemu Piippo | merge commit | changeset | files |
| Mon, 24 Aug 2020 22:55:37 +0300 | Teemu Piippo | add comments | changeset | files |
| Mon, 24 Aug 2020 22:51:01 +0300 | Teemu Piippo | remove dependency on glut, fixes | changeset | files |
| Mon, 11 May 2020 12:18:59 +0300 | Teemu Piippo | object editing | changeset | files |
| Mon, 11 May 2020 12:18:04 +0300 | Teemu Piippo | finetuning in multiplyfactordialog | changeset | files |
| Wed, 25 Mar 2020 16:07:20 +0200 | Teemu Piippo | added PolygonObject and refactored away a lot of boilerplate | changeset | files |
| Thu, 19 Mar 2020 21:06:06 +0200 | Teemu Piippo | PolygonObjectEditor can now modify the object properly | changeset | files |
| Wed, 18 Mar 2020 17:11:23 +0200 | Teemu Piippo | added a matrix editing widget | changeset | files |
| Wed, 18 Mar 2020 15:54:30 +0200 | Teemu Piippo | fix | changeset | files |
| Wed, 18 Mar 2020 15:52:16 +0200 | Teemu Piippo | refactor, added splitter | changeset | files |
| Tue, 17 Mar 2020 23:13:47 +0200 | Teemu Piippo | added doublespinbox | changeset | files |
| Tue, 17 Mar 2020 23:13:29 +0200 | Teemu Piippo | object editor widgets start to form up | changeset | files |
| Wed, 11 Mar 2020 19:05:34 +0200 | Teemu Piippo | simplification | changeset | files |
| Wed, 11 Mar 2020 17:19:38 +0200 | Teemu Piippo | added a render style for pick scene | changeset | files |
| Wed, 11 Mar 2020 17:19:28 +0200 | Teemu Piippo | fixed signed vs unsigned nonsense in gl::Compiler::idFromColor | changeset | files |
| Mon, 09 Mar 2020 23:42:26 +0200 | Teemu Piippo | added some meta stuff, simplified quadrilateral splitting and tested it | changeset | files |
| Mon, 09 Mar 2020 22:12:50 +0200 | Teemu Piippo | finished splitQuadrilateral theoretically (untested) | changeset | files |
| Sat, 07 Mar 2020 01:25:37 +0200 | Teemu Piippo | document AbstractBasicShaderProgram | changeset | files |
| Sat, 07 Mar 2020 01:20:36 +0200 | Teemu Piippo | negative axes are now drawn in darker color | changeset | files |
| Mon, 09 Mar 2020 14:21:54 +0200 | Teemu Piippo | ldraw::Id is now templated for extra type safety | changeset | files |
| Fri, 06 Mar 2020 23:45:44 +0200 | Teemu Piippo | stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated | changeset | files |
| Fri, 06 Mar 2020 21:53:30 +0200 | Teemu Piippo | show axis directions on the screen | changeset | files |
| Fri, 06 Mar 2020 20:13:10 +0200 | Teemu Piippo | Added axes rendering | changeset | files |
| Fri, 06 Mar 2020 16:08:53 +0200 | Teemu Piippo | begin work on axes program | changeset | files |
| Fri, 06 Mar 2020 16:08:45 +0200 | Teemu Piippo | default to XZ | changeset | files |
| Thu, 05 Mar 2020 15:58:35 +0200 | Teemu Piippo | grid autorotation | changeset | files |
| Mon, 02 Mar 2020 11:08:13 +0200 | Teemu Piippo | added a method to find out if the view is perpendicular to grid | changeset | files |
| Sat, 29 Feb 2020 23:51:03 +0200 | Teemu Piippo | document the grid snapping transformations | changeset | files |
| Sat, 29 Feb 2020 23:43:38 +0200 | Teemu Piippo | grid snapping now also works with transformed grids | changeset | files |
| Fri, 28 Feb 2020 19:24:33 +0200 | Teemu Piippo | omg functional programming | changeset | files |
| Thu, 27 Feb 2020 23:07:40 +0200 | Teemu Piippo | update locales | changeset | files |
| Thu, 27 Feb 2020 22:46:39 +0200 | Teemu Piippo | moved GridProgram to Canvas | changeset | files |
| Thu, 27 Feb 2020 14:38:58 +0200 | Teemu Piippo | fixed warning | changeset | files |
| Thu, 27 Feb 2020 14:38:48 +0200 | Teemu Piippo | fixed testing of whether screenToModelCoordinates's result value is behind the camera | changeset | files |
| Thu, 27 Feb 2020 12:23:42 +0200 | Teemu Piippo | use glm::project instead of figuring out the conversion manually... | changeset | files |
| Thu, 27 Feb 2020 11:56:41 +0200 | Teemu Piippo | use glm::unProject to implement screenToModelCoordinates | changeset | files |
| Wed, 26 Feb 2020 22:26:05 +0200 | Teemu Piippo | PartRenderer::modelToScreenCoordinates FINALLY WORKS | changeset | files |
| Wed, 26 Feb 2020 02:21:07 +0200 | Teemu Piippo | grid stuff | changeset | files |
| Thu, 13 Feb 2020 15:25:01 +0200 | Teemu Piippo | made the grid look nicer | changeset | files |
| Thu, 13 Feb 2020 12:51:27 +0200 | Teemu Piippo | added grid program | changeset | files |
| Sat, 08 Feb 2020 00:08:57 +0200 | Teemu Piippo | avoid having the null id in the selection | changeset | files |
| Fri, 07 Feb 2020 23:59:06 +0200 | Teemu Piippo | selection works now | changeset | files |
| Fri, 07 Feb 2020 02:02:16 +0200 | Teemu Piippo | fix some warnings | changeset | files |
| Fri, 07 Feb 2020 02:01:21 +0200 | Teemu Piippo | wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly | changeset | files |