Mon, 27 Jun 2022 02:00:49 +0300 |
Teemu Piippo |
Fix qrc path in mainwindow.ui
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Mon, 27 Jun 2022 01:57:06 +0300 |
Teemu Piippo |
Further use APPNAME macro
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Mon, 27 Jun 2022 01:49:20 +0300 |
Teemu Piippo |
Define application name and version in CMakeLists
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Mon, 27 Jun 2022 01:29:03 +0300 |
Teemu Piippo |
rename ldforge.qrc -> resources.qrc
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Mon, 27 Jun 2022 01:28:04 +0300 |
Teemu Piippo |
use project name more in cmakelists
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Mon, 27 Jun 2022 01:09:18 +0300 |
Teemu Piippo |
Fix build warnings
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Sun, 26 Jun 2022 21:32:51 +0300 |
Teemu Piippo |
Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
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Sun, 26 Jun 2022 21:00:06 +0300 |
Teemu Piippo |
Move render layer files to new src/layers/ directory
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Sun, 26 Jun 2022 20:54:09 +0300 |
Teemu Piippo |
Add action to make a model unofficial (modifies the !LDRAW_ORG line)
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Sun, 26 Jun 2022 20:27:04 +0300 |
Teemu Piippo |
pi is no longer a template
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Sun, 26 Jun 2022 20:26:09 +0300 |
Teemu Piippo |
Fix bad use of QOpenGLFunctions
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Sun, 26 Jun 2022 19:44:45 +0300 |
Teemu Piippo |
- Made it build under Qt6
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Wed, 22 Jun 2022 23:51:06 +0300 |
Teemu Piippo |
Add widgets to object editor
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Wed, 22 Jun 2022 23:32:34 +0300 |
Teemu Piippo |
Fix appearance of ColorButton
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Wed, 22 Jun 2022 22:59:56 +0300 |
Teemu Piippo |
Move color button into widgets lib
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Wed, 22 Jun 2022 22:50:37 +0300 |
Teemu Piippo |
Add x, y, z properties to VectorInput
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Wed, 22 Jun 2022 21:46:38 +0300 |
Teemu Piippo |
Rename Vec3Editor to VectorInput
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Wed, 22 Jun 2022 21:42:10 +0300 |
Teemu Piippo |
Make LDForge widgets visible in Qt Designer
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Wed, 22 Jun 2022 20:27:53 +0300 |
Teemu Piippo |
Move some widgets into a static library
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Wed, 22 Jun 2022 20:10:57 +0300 |
Teemu Piippo |
Add object editor into main
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Wed, 22 Jun 2022 16:53:35 +0300 |
Teemu Piippo |
I felt that the compiler was too kind to me, so I enabled a big pile of warnings
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Wed, 22 Jun 2022 16:13:15 +0300 |
Teemu Piippo |
Done some work on object editor
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Wed, 22 Jun 2022 16:13:01 +0300 |
Teemu Piippo |
Fix invertnext not working with circular primitives
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Wed, 22 Jun 2022 16:12:28 +0300 |
Teemu Piippo |
fix cylinders being possibly rendered inside out
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