Fri, 13 Dec 2019 21:35:59 +0200
things
--- a/CMakeLists.txt Fri Dec 13 15:55:56 2019 +0200 +++ b/CMakeLists.txt Fri Dec 13 21:35:59 2019 +0200 @@ -55,6 +55,7 @@ src/libraries.h src/main.h src/mainwindow.h + src/math.h src/matrix.h src/model.h src/modeleditcontext.h
--- a/src/basics.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/basics.h Fri Dec 13 21:35:59 2019 +0200 @@ -65,6 +65,3 @@ one = one ^ other; return one; } - -constexpr double infinity = std::numeric_limits<double>::infinity(); -static constexpr long double pi = M_PIl;
--- a/src/gl/partrenderer.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/gl/partrenderer.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -21,15 +21,6 @@ this->rotation *= QQuaternion::fromAxisAndAngle({0, 1, 0}, 330); } -// https://stackoverflow.com/a/12943456 -static void perspectiveGL(GLdouble fovY, GLdouble aspect, GLdouble zNear, GLdouble zFar) -{ - //fH = tan( (fovY / 2) / 180 * pi ) * zNear; - const GLdouble fH = std::tan(fovY / 360 * pi) * zNear; - const GLdouble fW = fH * aspect; - glFrustum(-fW, fW, -fH, fH, zNear, zFar); -} - /* * Pads a 3×3 matrix into a 4×4 one by adding cells from the identity matrix. */ @@ -63,17 +54,27 @@ void PartRenderer::resizeGL(int width, int height) { constexpr GLfloat near = 1.0f; - constexpr GLfloat far = 1.0e+05f; + constexpr GLfloat far = 1e+05f; glViewport (0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - ::perspectiveGL(45.0f, static_cast<double>(width) / static_cast<double>(height), near, far); + gluPerspective(45.0f, static_cast<double>(width) / static_cast<double>(height), near, far); glMatrixMode(GL_MODELVIEW); } // https://www.codemiles.com/c-opengl-examples/drawing-teapot-using-opengl-t9010.html?mobile=on void PartRenderer::paintGL() { + switch (this->renderStyle) + { + case gl::RenderStyle::Normal: + case gl::RenderStyle::BfcRedGreen: + case gl::RenderStyle::RandomColors: + break; + case gl::RenderStyle::Wireframe: + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + break; + } glMatrixMode(GL_MODELVIEW); // clear the drawing buffer. glClear(GL_COLOR_BUFFER_BIT); @@ -116,3 +117,10 @@ } this->lastMousePosition = pointToPointF(event->pos()); } + +void PartRenderer::setRenderStyle(const gl::RenderStyle newStyle) +{ + this->renderStyle = newStyle; + this->update(); +} +
--- a/src/gl/partrenderer.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/gl/partrenderer.h Fri Dec 13 21:35:59 2019 +0200 @@ -3,6 +3,7 @@ #include <QOpenGLFunctions> #include <QQuaternion> #include "main.h" +#include "gl/common.h" class PartRenderer : public QOpenGLWidget, protected QOpenGLFunctions { @@ -13,9 +14,12 @@ void resizeGL(int width, int height) override; void paintGL() override; void mouseMoveEvent(QMouseEvent* event) override; +private slots: + void setRenderStyle(const gl::RenderStyle newStyle); private: QPointF lastMousePosition; bool initialized = false; + gl::RenderStyle renderStyle = gl::RenderStyle::Normal; QQuaternion rotation; void initializeLighting(); };
--- a/src/linetypes/conditionaledge.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/conditionaledge.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -1,10 +1,10 @@ #include "conditionaledge.h" linetypes::ConditionalEdge::ConditionalEdge( - const Vertex& point_1, - const Vertex& point_2, - const Vertex& controlPoint_1, - const Vertex& controlPoint_2, + const Point3D& point_1, + const Point3D& point_2, + const Point3D& controlPoint_1, + const Point3D& controlPoint_2, const Color color_index) : Edge{point_1, point_2, color_index}, controlPoint_1{controlPoint_1}, @@ -12,7 +12,7 @@ { } -linetypes::ConditionalEdge::ConditionalEdge(const QVector<Vertex>& vertices, const Color color) : +linetypes::ConditionalEdge::ConditionalEdge(const QVector<Point3D>& vertices, const Color color) : Edge{vertices[0], vertices[1], color}, controlPoint_1{vertices[2]}, controlPoint_2{vertices[3]} @@ -40,9 +40,9 @@ switch (property) { case Property::ControlPoint1: - controlPoint_1 = value.value<Vertex>(); + controlPoint_1 = value.value<Point3D>(); case Property::ControlPoint2: - controlPoint_2 = value.value<Vertex>(); + controlPoint_2 = value.value<Point3D>(); default: return Edge::setProperty(property, value); }
--- a/src/linetypes/conditionaledge.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/conditionaledge.h Fri Dec 13 21:35:59 2019 +0200 @@ -11,18 +11,18 @@ public: ConditionalEdge() = default; ConditionalEdge( - const Vertex& point_1, - const Vertex& point_2, - const Vertex& controlPoint_1, - const Vertex& controlPoint_2, + const Point3D& point_1, + const Point3D& point_2, + const Point3D& controlPoint_1, + const Point3D& controlPoint_2, const Color colorIndex = colors::edge); - ConditionalEdge(const QVector<Vertex>& vertices, const Color color); + ConditionalEdge(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; private: - Vertex controlPoint_1 = {}; - Vertex controlPoint_2 = {}; + Point3D controlPoint_1 = {}; + Point3D controlPoint_2 = {}; };
--- a/src/linetypes/edge.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/edge.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -1,14 +1,14 @@ #include "edge.h" linetypes::Edge::Edge( - const Vertex& point_1, - const Vertex& point_2, + const Point3D& point_1, + const Point3D& point_2, const Color color_index) : ColoredObject{color_index}, point_1{point_1}, point_2{point_2} {} -linetypes::Edge::Edge(const QVector<Vertex>& vertices, const Color color) : +linetypes::Edge::Edge(const QVector<Point3D>& vertices, const Color color) : ColoredObject{color}, point_1{vertices[0]}, point_2{vertices[1]} @@ -34,10 +34,10 @@ switch (property) { case Property::Point1: - point_1 = value.value<Vertex>(); + point_1 = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point2: - point_2 = value.value<Vertex>(); + point_2 = value.value<Point3D>(); return SetPropertyResult::Success; default: return BaseClass::setProperty(property, value);
--- a/src/linetypes/edge.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/edge.h Fri Dec 13 21:35:59 2019 +0200 @@ -11,15 +11,15 @@ public: using BaseClass = ColoredObject; Edge() = default; - Edge(const Vertex& point_1, const Vertex& point_2, + Edge(const Point3D& point_1, const Point3D& point_2, const Color colorIndex = colors::edge); - Edge(const QVector<Vertex>& vertices, const Color color); + Edge(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; private: - Vertex point_1 = {}; - Vertex point_2 = {}; + Point3D point_1 = {}; + Point3D point_2 = {}; };
--- a/src/linetypes/quadrilateral.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/quadrilateral.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -1,17 +1,17 @@ #include "quadrilateral.h" linetypes::Quadrilateral::Quadrilateral( - const Vertex& point_1, - const Vertex& point_2, - const Vertex& point_3, - const Vertex& point_4, + const Point3D& point_1, + const Point3D& point_2, + const Point3D& point_3, + const Point3D& point_4, Color color_index) : ColoredObject{color_index}, points{point_1, point_2, point_3, point_4} { } -linetypes::Quadrilateral::Quadrilateral(const QVector<Vertex>& vertices, const Color color) : +linetypes::Quadrilateral::Quadrilateral(const QVector<Point3D>& vertices, const Color color) : ColoredObject{color}, points{vertices[0], vertices[1], vertices[2], vertices[3]} { @@ -42,16 +42,16 @@ switch (id) { case Property::Point1: - points[0] = value.value<Vertex>(); + points[0] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point2: - points[1] = value.value<Vertex>(); + points[1] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point3: - points[2] = value.value<Vertex>(); + points[2] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point4: - points[3] = value.value<Vertex>(); + points[3] = value.value<Point3D>(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(id, value);
--- a/src/linetypes/quadrilateral.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/quadrilateral.h Fri Dec 13 21:35:59 2019 +0200 @@ -11,15 +11,15 @@ public: Quadrilateral() = default; Quadrilateral( - const Vertex &point_1, - const Vertex &point_2, - const Vertex &point_3, - const Vertex &point_4, + const Point3D &point_1, + const Point3D &point_2, + const Point3D &point_3, + const Point3D &point_4, Color colorIndex = colors::main); - Quadrilateral(const QVector<Vertex>& vertices, const Color color); + Quadrilateral(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property id) const override; SetPropertyResult setProperty(Property id, const QVariant& value) override; QString textRepresentation() const override; private: - Vertex points[4] = {{}}; + Point3D points[4] = {{}}; };
--- a/src/linetypes/subfilereference.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/subfilereference.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -1,7 +1,7 @@ #include "subfilereference.h" linetypes::SubfileReference::SubfileReference( - const Vertex& position, + const Point3D& position, const Matrix3x3& transformation, const QString& referenceName, const Color color) : @@ -35,7 +35,7 @@ switch (property) { case Property::Position: - this->position = value.value<Vertex>(); + this->position = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Transformation: this->transformation = value.value<Matrix3x3>();
--- a/src/linetypes/subfilereference.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/subfilereference.h Fri Dec 13 21:35:59 2019 +0200 @@ -12,7 +12,7 @@ public: SubfileReference() = default; SubfileReference( - const Vertex& position, + const Point3D& position, const Matrix3x3& transformation, const QString &referenceName, const Color color = colors::main); @@ -20,7 +20,7 @@ SetPropertyResult setProperty(Property property, const QVariant& value) override; QString textRepresentation() const override; private: - Vertex position; + Point3D position; Matrix3x3 transformation; QString referenceName; };
--- a/src/linetypes/triangle.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/triangle.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -1,16 +1,16 @@ #include "triangle.h" linetypes::Triangle::Triangle( - const Vertex& point_1, - const Vertex& point_2, - const Vertex& point_3, + const Point3D& point_1, + const Point3D& point_2, + const Point3D& point_3, Color color_index) : ColoredObject{color_index}, points{point_1, point_2, point_3} { } -linetypes::Triangle::Triangle(const QVector<Vertex>& vertices, const Color color) : +linetypes::Triangle::Triangle(const QVector<Point3D>& vertices, const Color color) : ColoredObject{color}, points{vertices[0], vertices[1], vertices[2]} { @@ -37,13 +37,13 @@ switch (id) { case Property::Point1: - points[0] = value.value<Vertex>(); + points[0] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point2: - points[1] = value.value<Vertex>(); + points[1] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point3: - points[2] = value.value<Vertex>(); + points[2] = value.value<Point3D>(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(id, value);
--- a/src/linetypes/triangle.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/linetypes/triangle.h Fri Dec 13 21:35:59 2019 +0200 @@ -10,15 +10,15 @@ public: Triangle() = default; Triangle( - const Vertex &point_1, - const Vertex &point_2, - const Vertex &point_3, + const Point3D &point_1, + const Point3D &point_2, + const Point3D &point_3, Color colorIndex = colors::main); - Triangle(const QVector<Vertex>& vertices, const Color color); + Triangle(const QVector<Point3D>& vertices, const Color color); QVariant getProperty(Property id) const override; SetPropertyResult setProperty(Property id, const QVariant& value) override; QString textRepresentation() const override; private: - Vertex points[3] = {{}}; + Point3D points[3] = {{}}; };
--- a/src/main.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/main.h Fri Dec 13 21:35:59 2019 +0200 @@ -5,6 +5,7 @@ #include <memory> #include "basics.h" #include "utility.h" +#include "main.h" namespace settingGroups {
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/math.h Fri Dec 13 21:35:59 2019 +0200 @@ -0,0 +1,42 @@ +#pragma once +#include <cmath> + +namespace math +{ + using std::abs; + using std::sqrt; + using std::sin; + using std::cos; + using std::tan; + using std::atan; + using std::atan2; + using std::acos; + using std::asin; + using std::exp; + using std::log; + using std::log10; + using std::hypot; + using std::min; + using std::max; + using std::floor; + using std::ceil; + using std::trunc; + using std::round; + template<typename T, typename... Rest> + auto hypot(T&& x, Rest&&... rest) + { + return math::hypot(x, math::hypot(rest...)); + } + template<typename T, typename... Rest> + auto max(T&& x, Rest&&... rest) + { + return math::max(x, math::max(rest...)); + } + template<typename T, typename... Rest> + auto min(T&& x, Rest&&... rest) + { + return math::min(x, math::min(rest...)); + } + constexpr double infinity = std::numeric_limits<double>::infinity(); + constexpr double pi = M_PIl; +}
--- a/src/parser.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/parser.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -279,7 +279,7 @@ } } -static Vertex vertexFromStrings( +static Point3D vertexFromStrings( const QStringList& tokens, const int startingPosition) { @@ -347,7 +347,7 @@ throw BodyParseError{"wrong amount of tokens in a type-1 line"}; } const Color color = colorFromString(tokens[colorPosition]); - const Vertex position = vertexFromStrings(tokens, positionPosition); + const Point3D position = vertexFromStrings(tokens, positionPosition); const Matrix3x3 transform = matrixFromStrings(tokens, transformPosition); const QString& name = tokens[namePosition]; return std::make_unique<linetypes::SubfileReference>(position, transform, name, color); @@ -366,7 +366,7 @@ throw BodyParseError{"wrong amount of tokens"}; } const Color color = colorFromString(tokens[colorPosition]); - QVector<Vertex> vertices; + QVector<Point3D> vertices; vertices.reserve(NumVertices); for (int i = 0; i < NumVertices; i += 1) {
--- a/src/vertex.cpp Fri Dec 13 15:55:56 2019 +0200 +++ b/src/vertex.cpp Fri Dec 13 21:35:59 2019 +0200 @@ -31,7 +31,7 @@ } */ -Vertex::ValueType& Vertex::operator[](Axis axis) +Point3D::CoordinateType& Point3D::get(Axis axis) { switch (axis) { @@ -46,7 +46,7 @@ } } -Vertex::ValueType Vertex::operator[](Axis axis) const +Point3D::CoordinateType Point3D::get(Axis axis) const { switch (axis) { @@ -61,38 +61,37 @@ } } -void Vertex::setCoordinate(Axis axis, ValueType value) +void Point3D::assign(Axis axis, CoordinateType value) { - (*this)[axis] = value; + this->get(axis) = value; } -Vertex VertexFromVector(const QVector3D& vector) +Point3D VertexFromVector(const QVector3D& vector) { return {vector.x(), vector.y(), vector.z()}; } -Vertex Vertex::operator*(ValueType scalar) const +Point3D operator*(const Point3D& point, Point3D::CoordinateType scalar) { - return {this->x * scalar, this->y * scalar, this->z * scalar}; + return {point.x * scalar, point.y * scalar, point.z * scalar}; } -Vertex& Vertex::operator+=(const QVector3D& other) +Point3D& operator+=(Point3D& point, const QVector3D& other) { - this->x += other.x(); - this->y += other.y(); - this->z += other.z(); - return *this; + point.x += other.x(); + point.y += other.y(); + point.z += other.z(); + return point; } -Vertex Vertex::operator+(const QVector3D& other) const +Point3D operator+(Point3D point, const QVector3D& other) { - Vertex result(*this); - result += other; - return result; + point += other; + return point; } -QVector3D vertexToVector(const Vertex& vertex) +QVector3D vertexToVector(const Point3D& vertex) { return { static_cast<float>(vertex.x), @@ -101,85 +100,79 @@ }; } -Vertex Vertex::operator-(const QVector3D& vector) const +Point3D operator-(Point3D point, const QVector3D& vector) { - Vertex result = *this; - result -= vector; - return result; + point -= vector; + return point; } -Vertex& Vertex::operator-=(const QVector3D& vector) +Point3D& operator-=(Point3D& point, const QVector3D& vector) { - this->x -= vector.x(); - this->y -= vector.y(); - this->z -= vector.z(); - return *this; + point.x -= vector.x(); + point.y -= vector.y(); + point.z -= vector.z(); + return point; } -QVector3D Vertex::operator-(const Vertex& other) const +QVector3D operator-(const Point3D& point, const Point3D& other) { return { - static_cast<float>(this->x - other.x), - static_cast<float>(this->y - other.y), - static_cast<float>(this->z - other.z) + static_cast<float>(point.x - other.x), + static_cast<float>(point.y - other.y), + static_cast<float>(point.z - other.z) }; } -Vertex& Vertex::operator*=(ValueType scalar) +Point3D& operator*=(Point3D& point, Point3D::CoordinateType scalar) { - x *= scalar; - y *= scalar; - z *= scalar; - return *this; + point.x *= scalar; + point.y *= scalar; + point.z *= scalar; + return point; } -bool Vertex::operator==(const Vertex& other) const +bool operator==(const Point3D& point, const Point3D& other) { - return this->x == other.x and this->y == other.y and this->z == other.z; + return point.x == other.x and point.y == other.y and point.z == other.z; } -bool Vertex::operator!=(const Vertex& other) const +bool operator!=(const Point3D& point, const Point3D& other) { - return not(*this == other); + return not (point == other); } -Vertex::operator QVariant() const -{ - return QVariant::fromValue<Vertex>(*this); -} - -bool Vertex::operator<(const Vertex& other) const +bool operator<(const Point3D& point, const Point3D& other) { - if (not qFuzzyCompare(this->x, other.x)) - return this->x < other.x; - else if (not qFuzzyCompare(this->y, other.y)) - return this->y < other.y; + if (not qFuzzyCompare(point.x, other.x)) + return point.x < other.x; + else if (not qFuzzyCompare(point.y, other.y)) + return point.y < other.y; else - return this->z < other.z; + return point.z < other.z; } /* * Transforms this vertex with a tranformation matrix and returns the result. */ -Vertex Vertex::transformed(const GLRotationMatrix& matrix) const +Point3D math::transform(const Point3D point, const GLRotationMatrix& matrix) { return { - matrix(0, 0) * this->x - + matrix(0, 1) * this->y - + matrix(0, 2) * this->z, - matrix(1, 0) * this->x - + matrix(1, 1) * this->y - + matrix(1, 2) * this->z, - matrix(2, 0) * this->x - + matrix(2, 1) * this->y - + matrix(2, 2) * this->z, + matrix(0, 0) * point.x + + matrix(0, 1) * point.y + + matrix(0, 2) * point.z, + matrix(1, 0) * point.x + + matrix(1, 1) * point.y + + matrix(1, 2) * point.z, + matrix(2, 0) * point.x + + matrix(2, 1) * point.y + + matrix(2, 2) * point.z, }; } /* * Returns the distance from one vertex to another. */ -qreal distance(const Vertex& one, const Vertex& other) +qreal math::distance(const Point3D& one, const Point3D& other) { return (one - other).length(); } @@ -187,7 +180,7 @@ /* * Returns a vertex with all coordinates inverted. */ -Vertex operator-(const Vertex& vertex) +Point3D operator-(const Point3D& vertex) { return {-vertex.x, -vertex.y, -vertex.z}; } @@ -196,7 +189,7 @@ * Inserts this vertex into a data stream. This is needed for vertices to be * stored in QSettings. */ -QDataStream& operator<<(QDataStream& out, const Vertex& vertex) +QDataStream& operator<<(QDataStream& out, const Point3D& vertex) { return out << vertex.x << vertex.y << vertex.z; } @@ -204,17 +197,17 @@ /* * Takes a vertex from a data stream. */ -QDataStream& operator>>(QDataStream& in, Vertex& vertex) +QDataStream& operator>>(QDataStream& in, Point3D& vertex) { return in >> vertex.x >> vertex.y >> vertex.z; } -unsigned int qHash(const Vertex& key) +unsigned int qHash(const Point3D& key) { return qHash(key.x) ^ utility::rotl10(qHash(key.y)) ^ utility::rotl20(qHash(key.z)); } -QString vertexToStringParens(const Vertex& vertex) +QString vertexToStringParens(const Point3D& vertex) { return utility::format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z); }
--- a/src/vertex.h Fri Dec 13 15:55:56 2019 +0200 +++ b/src/vertex.h Fri Dec 13 21:35:59 2019 +0200 @@ -21,41 +21,42 @@ #include <QVector3D> #include "basics.h" -struct Vertex +struct Point3D { - using ValueType = double; - ValueType x; - ValueType y; - ValueType z; - // void transform(const class Matrix& matrix, const Vertex& pos); - Vertex transformed(const GLRotationMatrix& matrix) const; - void setCoordinate(Axis ax, ValueType value); - Vertex& operator+=(const QVector3D& other); - Vertex operator+(const QVector3D& other) const; - QVector3D operator-(const Vertex& other) const; - Vertex operator-(const QVector3D& vector) const; - Vertex& operator-=(const QVector3D& vector); - Vertex& operator*=(ValueType scalar); - Vertex operator*(ValueType scalar) const; - bool operator<(const Vertex& other) const; - ValueType& operator[](Axis ax); - ValueType operator[](Axis ax) const; - bool operator==(const Vertex& other) const; - bool operator!=(const Vertex& other) const; - operator QVariant() const; + double x, y, z; + using CoordinateType = decltype(x); + void assign(Axis axis, CoordinateType value); + CoordinateType& get(Axis ax); + CoordinateType get(Axis ax) const; }; -inline Vertex operator*(qreal scalar, const Vertex& vertex) +namespace math +{ + Point3D transform(const Point3D point, const GLRotationMatrix& matrix); + qreal distance(const Point3D& one, const Point3D& other); +} + +Point3D& operator+=(Point3D &point, const QVector3D& other); +Point3D operator+(Point3D point, const QVector3D& other); +QVector3D operator-(const Point3D& point, const Point3D& other); +Point3D operator-(Point3D point, const QVector3D& vector); +Point3D& operator-=(Point3D &point, const QVector3D& vector); +Point3D& operator*=(Point3D &point, Point3D::CoordinateType scalar); +Point3D operator*(const Point3D &point, Point3D::CoordinateType scalar); +bool operator<(const Point3D &point, const Point3D& other); +bool operator==(const Point3D &point, const Point3D& other); +bool operator!=(const Point3D &point, const Point3D& other); + +inline Point3D operator*(qreal scalar, const Point3D& vertex) { return vertex * scalar; } -Q_DECLARE_METATYPE(Vertex) -qreal distance(const Vertex& one, const Vertex& other); -Vertex vertexFromVector(const QVector3D& vector); -QVector3D vertexToVector(const Vertex &vertex); -QString vertexToStringParens(const Vertex& vertex); -unsigned int qHash(const Vertex& key); -Vertex operator-(const Vertex& vertex); -QDataStream& operator<<(QDataStream& out, const Vertex& vertex); -QDataStream& operator>>(QDataStream& in, Vertex& vertex); +Q_DECLARE_METATYPE(Point3D) +Point3D vertexFromVector(const QVector3D& vector); +QVector3D vertexToVector(const Point3D &vertex); +QString vertexToStringParens(const Point3D& vertex); +unsigned int qHash(const Point3D& key); +Point3D operator-(const Point3D& vertex); +QDataStream& operator<<(QDataStream& out, const Point3D& vertex); +QDataStream& operator>>(QDataStream& in, Point3D& vertex);