changelog
- Wed, 18 Mar 2020 15:52:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 18 Mar 2020 15:52:16 +0200] rev 83
- refactor, added splitter
- Tue, 17 Mar 2020 23:13:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 17 Mar 2020 23:13:47 +0200] rev 82
- added doublespinbox
- Tue, 17 Mar 2020 23:13:29 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 17 Mar 2020 23:13:29 +0200] rev 81
- object editor widgets start to form up
- Wed, 11 Mar 2020 19:05:34 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 19:05:34 +0200] rev 80
- simplification
- Wed, 11 Mar 2020 17:19:38 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:38 +0200] rev 79
- added a render style for pick scene
- Wed, 11 Mar 2020 17:19:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:28 +0200] rev 78
- fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
- Mon, 09 Mar 2020 23:42:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 23:42:26 +0200] rev 77
- added some meta stuff, simplified quadrilateral splitting and tested it
- Mon, 09 Mar 2020 22:12:50 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 22:12:50 +0200] rev 76
- finished splitQuadrilateral theoretically (untested)
- Sat, 07 Mar 2020 01:25:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:25:37 +0200] rev 75
- document AbstractBasicShaderProgram
- Sat, 07 Mar 2020 01:20:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:20:36 +0200] rev 74
- negative axes are now drawn in darker color
- Mon, 09 Mar 2020 14:21:54 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 14:21:54 +0200] rev 73
- ldraw::Id is now templated for extra type safety
- Fri, 06 Mar 2020 23:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 23:45:44 +0200] rev 72
- stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
- Fri, 06 Mar 2020 21:53:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 21:53:30 +0200] rev 71
- show axis directions on the screen
- Fri, 06 Mar 2020 20:13:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 20:13:10 +0200] rev 70
- Added axes rendering
- Fri, 06 Mar 2020 16:08:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:53 +0200] rev 69
- begin work on axes program
- Fri, 06 Mar 2020 16:08:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:45 +0200] rev 68
- default to XZ
- Thu, 05 Mar 2020 15:58:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 05 Mar 2020 15:58:35 +0200] rev 67
- grid autorotation
- Mon, 02 Mar 2020 11:08:13 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 02 Mar 2020 11:08:13 +0200] rev 66
- added a method to find out if the view is perpendicular to grid
- Sat, 29 Feb 2020 23:51:03 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:51:03 +0200] rev 65
- document the grid snapping transformations
- Sat, 29 Feb 2020 23:43:38 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:43:38 +0200] rev 64
- grid snapping now also works with transformed grids
- Fri, 28 Feb 2020 19:24:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 28 Feb 2020 19:24:33 +0200] rev 63
- omg functional programming
- Thu, 27 Feb 2020 23:07:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 23:07:40 +0200] rev 62
- update locales
- Thu, 27 Feb 2020 22:46:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 22:46:39 +0200] rev 61
- moved GridProgram to Canvas
- Thu, 27 Feb 2020 14:38:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:58 +0200] rev 60
- fixed warning
- Thu, 27 Feb 2020 14:38:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:48 +0200] rev 59
- fixed testing of whether screenToModelCoordinates's result value is behind the camera
- Thu, 27 Feb 2020 12:23:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 12:23:42 +0200] rev 58
- use glm::project instead of figuring out the conversion manually...
- Thu, 27 Feb 2020 11:56:41 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 11:56:41 +0200] rev 57
- use glm::unProject to implement screenToModelCoordinates
- Wed, 26 Feb 2020 22:26:05 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 22:26:05 +0200] rev 56
- PartRenderer::modelToScreenCoordinates FINALLY WORKS
- Wed, 26 Feb 2020 02:21:07 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 02:21:07 +0200] rev 55
- grid stuff
- Thu, 13 Feb 2020 15:25:01 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 13 Feb 2020 15:25:01 +0200] rev 54
- made the grid look nicer
- Thu, 13 Feb 2020 12:51:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 13 Feb 2020 12:51:27 +0200] rev 53
- added grid program
- Sat, 08 Feb 2020 00:08:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 08 Feb 2020 00:08:57 +0200] rev 52
- avoid having the null id in the selection
- Fri, 07 Feb 2020 23:59:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 23:59:06 +0200] rev 51
- selection works now
- Fri, 07 Feb 2020 02:02:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:02:16 +0200] rev 50
- fix some warnings
- Fri, 07 Feb 2020 02:01:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:01:21 +0200] rev 49
- wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
- Fri, 07 Feb 2020 01:58:34 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 01:58:34 +0200] rev 48
- added selection highlighting
- Thu, 06 Feb 2020 23:41:20 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 23:41:20 +0200] rev 47
- picking works now
- Thu, 06 Feb 2020 20:33:05 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 20:33:05 +0200] rev 46
- added the pick scene
- Sun, 02 Feb 2020 00:58:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:58:59 +0200] rev 45
- added configurable line anti-aliasing
- Sun, 02 Feb 2020 00:51:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:51:06 +0200] rev 44
- added configurable line thickness
- Sun, 02 Feb 2020 00:50:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:50:57 +0200] rev 43
- made edges white in dark backgrounds
- Sun, 02 Feb 2020 00:49:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:49:32 +0200] rev 42
- made configurationoptions.txt visible in Qt Creator
- Sun, 02 Feb 2020 00:30:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:30:48 +0200] rev 41
- added automated configuration collection
- Sat, 01 Feb 2020 17:20:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:20:10 +0200] rev 40
- added configurable background color
- Sat, 01 Feb 2020 17:10:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:10:11 +0200] rev 39
- Main color is now configurable
- Sat, 01 Feb 2020 15:49:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:49:28 +0200] rev 38
- translations
- Sat, 01 Feb 2020 15:33:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:33:57 +0200] rev 37
- wired renderstyle up
- Fri, 31 Jan 2020 00:25:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 31 Jan 2020 00:25:35 +0200] rev 36
- added render style storage
- Thu, 30 Jan 2020 19:20:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 30 Jan 2020 19:20:11 +0200] rev 35
- renamed the linetypes namespace to ldraw namespace and added more structures to it
- Tue, 28 Jan 2020 23:34:49 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 28 Jan 2020 23:34:49 +0200] rev 34
- added some sort of lighting
- Sun, 26 Jan 2020 14:29:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 14:29:30 +0200] rev 33
- replaced matrix and vertex classes with glm
- Sun, 26 Jan 2020 01:06:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 01:06:27 +0200] rev 32
- fix default angle
- Sun, 26 Jan 2020 00:55:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 00:55:36 +0200] rev 31
- fix remaining rendering control issues
- Thu, 23 Jan 2020 00:29:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Jan 2020 00:29:10 +0200] rev 30
- it works!
- Wed, 22 Jan 2020 22:43:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:43:28 +0200] rev 29
- added FindGLM.cmake
- Wed, 22 Jan 2020 22:41:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:41:17 +0200] rev 28
- modelview matrix set up
- Wed, 22 Jan 2020 01:17:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 01:17:11 +0200] rev 27
- commit work done on plugging vao to the gl renderer, renders nonsense for now
- Wed, 22 Jan 2020 00:23:29 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 00:23:29 +0200] rev 26
- at least VAOs work now
- Sun, 19 Jan 2020 14:25:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 14:25:57 +0200] rev 25
- added debug and release to hgignore
- Sun, 19 Jan 2020 14:25:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 14:25:43 +0200] rev 24
- added license