changelog
- Wed, 11 Mar 2020 17:19:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:28 +0200] rev 78
- fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
- Mon, 09 Mar 2020 23:42:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 23:42:26 +0200] rev 77
- added some meta stuff, simplified quadrilateral splitting and tested it
- Mon, 09 Mar 2020 22:12:50 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 22:12:50 +0200] rev 76
- finished splitQuadrilateral theoretically (untested)
- Sat, 07 Mar 2020 01:25:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:25:37 +0200] rev 75
- document AbstractBasicShaderProgram
- Sat, 07 Mar 2020 01:20:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:20:36 +0200] rev 74
- negative axes are now drawn in darker color
- Mon, 09 Mar 2020 14:21:54 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 14:21:54 +0200] rev 73
- ldraw::Id is now templated for extra type safety
- Fri, 06 Mar 2020 23:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 23:45:44 +0200] rev 72
- stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
- Fri, 06 Mar 2020 21:53:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 21:53:30 +0200] rev 71
- show axis directions on the screen
- Fri, 06 Mar 2020 20:13:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 20:13:10 +0200] rev 70
- Added axes rendering
- Fri, 06 Mar 2020 16:08:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:53 +0200] rev 69
- begin work on axes program
- Fri, 06 Mar 2020 16:08:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:45 +0200] rev 68
- default to XZ
- Thu, 05 Mar 2020 15:58:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 05 Mar 2020 15:58:35 +0200] rev 67
- grid autorotation
- Mon, 02 Mar 2020 11:08:13 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 02 Mar 2020 11:08:13 +0200] rev 66
- added a method to find out if the view is perpendicular to grid
- Sat, 29 Feb 2020 23:51:03 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:51:03 +0200] rev 65
- document the grid snapping transformations
- Sat, 29 Feb 2020 23:43:38 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:43:38 +0200] rev 64
- grid snapping now also works with transformed grids
- Fri, 28 Feb 2020 19:24:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 28 Feb 2020 19:24:33 +0200] rev 63
- omg functional programming
- Thu, 27 Feb 2020 23:07:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 23:07:40 +0200] rev 62
- update locales
- Thu, 27 Feb 2020 22:46:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 22:46:39 +0200] rev 61
- moved GridProgram to Canvas
- Thu, 27 Feb 2020 14:38:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:58 +0200] rev 60
- fixed warning
- Thu, 27 Feb 2020 14:38:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:48 +0200] rev 59
- fixed testing of whether screenToModelCoordinates's result value is behind the camera
- Thu, 27 Feb 2020 12:23:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 12:23:42 +0200] rev 58
- use glm::project instead of figuring out the conversion manually...
- Thu, 27 Feb 2020 11:56:41 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 11:56:41 +0200] rev 57
- use glm::unProject to implement screenToModelCoordinates
- Wed, 26 Feb 2020 22:26:05 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 22:26:05 +0200] rev 56
- PartRenderer::modelToScreenCoordinates FINALLY WORKS
- Wed, 26 Feb 2020 02:21:07 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 02:21:07 +0200] rev 55
- grid stuff