finished splitQuadrilateral theoretically (untested)

document AbstractBasicShaderProgram

negative axes are now drawn in darker color

ldraw::Id is now templated for extra type safety

stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

show axis directions on the screen

(0) -30 -10 -6 +6 +10 +30 +100 +300 tip

mercurial