stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

show axis directions on the screen

Added axes rendering

begin work on axes program

default to XZ

grid autorotation

added a method to find out if the view is perpendicular to grid

document the grid snapping transformations

grid snapping now also works with transformed grids

omg functional programming

update locales

moved GridProgram to Canvas

fixed warning

fixed testing of whether screenToModelCoordinates's result value is behind the camera

use glm::project instead of figuring out the conversion manually...

use glm::unProject to implement screenToModelCoordinates

(0) -16 +16 +100 +300 tip

mercurial