object editing

finetuning in multiplyfactordialog

added PolygonObject and refactored away a lot of boilerplate

PolygonObjectEditor can now modify the object properly

added a matrix editing widget

fix

refactor, added splitter

added doublespinbox

object editor widgets start to form up

simplification

added a render style for pick scene

fixed signed vs unsigned nonsense in gl::Compiler::idFromColor

added some meta stuff, simplified quadrilateral splitting and tested it

finished splitQuadrilateral theoretically (untested)

(0) -14 +14 +100 tip

mercurial