fixed testing of whether screenToModelCoordinates's result value is behind the camera

use glm::project instead of figuring out the conversion manually...

use glm::unProject to implement screenToModelCoordinates

PartRenderer::modelToScreenCoordinates FINALLY WORKS

grid stuff

made the grid look nicer

added grid program

avoid having the null id in the selection

selection works now

fix some warnings

wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly

added selection highlighting

picking works now

added the pick scene

added configurable line anti-aliasing

added configurable line thickness

made edges white in dark backgrounds

made configurationoptions.txt visible in Qt Creator

added automated configuration collection

added configurable background color

Main color is now configurable

translations

wired renderstyle up

added render style storage

renamed the linetypes namespace to ldraw namespace and added more structures to it

added some sort of lighting

replaced matrix and vertex classes with glm

fix default angle

fix remaining rendering control issues

it works!

added FindGLM.cmake

modelview matrix set up

commit work done on plugging vao to the gl renderer, renders nonsense for now

at least VAOs work now

added debug and release to hgignore

added license

fixed a pile of nonsense that caused subfiles to go haywire

commit work on GL rendering

things

fixed build

added missing files

things

added teapot rendering

things

split quadrilateral and triangle into their own source files

renamings

renamings

added dependency loading

added matrix conversions and datastream operators

fixed translations being updated twice at the same time, that's bad

added saving of splitter state and recent files

major update with many things

added the settings editor

language support

stuff

added regular expressions for the parser

(0) -56 +56 +100 +300 tip

mercurial