changelog
- Wed, 11 Mar 2020 17:19:38 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:38 +0200] rev 79
- added a render style for pick scene
- Wed, 11 Mar 2020 17:19:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:28 +0200] rev 78
- fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
- Mon, 09 Mar 2020 23:42:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 23:42:26 +0200] rev 77
- added some meta stuff, simplified quadrilateral splitting and tested it
- Mon, 09 Mar 2020 22:12:50 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 22:12:50 +0200] rev 76
- finished splitQuadrilateral theoretically (untested)
- Sat, 07 Mar 2020 01:25:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:25:37 +0200] rev 75
- document AbstractBasicShaderProgram
- Sat, 07 Mar 2020 01:20:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:20:36 +0200] rev 74
- negative axes are now drawn in darker color
- Mon, 09 Mar 2020 14:21:54 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 14:21:54 +0200] rev 73
- ldraw::Id is now templated for extra type safety
- Fri, 06 Mar 2020 23:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 23:45:44 +0200] rev 72
- stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
- Fri, 06 Mar 2020 21:53:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 21:53:30 +0200] rev 71
- show axis directions on the screen
- Fri, 06 Mar 2020 20:13:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 20:13:10 +0200] rev 70
- Added axes rendering
- Fri, 06 Mar 2020 16:08:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:53 +0200] rev 69
- begin work on axes program
- Fri, 06 Mar 2020 16:08:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:45 +0200] rev 68
- default to XZ