use glm::unProject to implement screenToModelCoordinates

PartRenderer::modelToScreenCoordinates FINALLY WORKS

grid stuff

made the grid look nicer

added grid program

avoid having the null id in the selection

selection works now

fix some warnings

wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly

added selection highlighting

picking works now

added the pick scene

added configurable line anti-aliasing

added configurable line thickness

made edges white in dark backgrounds

made configurationoptions.txt visible in Qt Creator

added automated configuration collection

added configurable background color

Main color is now configurable

translations

wired renderstyle up

added render style storage

renamed the linetypes namespace to ldraw namespace and added more structures to it

added some sort of lighting

replaced matrix and vertex classes with glm

fix default angle

fix remaining rendering control issues

it works!

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mercurial