replaced matrix and vertex classes with glm

fix default angle

fix remaining rendering control issues

it works!

added FindGLM.cmake

modelview matrix set up

commit work done on plugging vao to the gl renderer, renders nonsense for now

at least VAOs work now

added debug and release to hgignore

added license

fixed a pile of nonsense that caused subfiles to go haywire

commit work on GL rendering

things

fixed build

added missing files

things

added teapot rendering

things

split quadrilateral and triangle into their own source files

renamings

renamings

added dependency loading

added matrix conversions and datastream operators

fixed translations being updated twice at the same time, that's bad

added saving of splitter state and recent files

major update with many things

added the settings editor

language support

stuff

added regular expressions for the parser

(0) -30 +30 +50 +100 +300 tip

mercurial