added a matrix editing widget

fix

refactor, added splitter

added doublespinbox

object editor widgets start to form up

simplification

added a render style for pick scene

fixed signed vs unsigned nonsense in gl::Compiler::idFromColor

added some meta stuff, simplified quadrilateral splitting and tested it

finished splitQuadrilateral theoretically (untested)

document AbstractBasicShaderProgram

negative axes are now drawn in darker color

ldraw::Id is now templated for extra type safety

stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

(0) -14 +14 +100 tip

mercurial