Remove dead code

cleanup version.h

Reformat about.ui a bit

Add OpenGL information to about page

Add GLM version string to about page

Let's bring GLEW back after all

Fix picking and rendering of selected colors

Work around a Qt bug involving the rendering behavior of the first created sub window

Add tile and cascade subwindows actions

Add scroll bars to the mdi area

Disable language changing for now (translations won't go into 1.0)

Don't create more than one settings editor

Move app icon definition to main.cpp

Make settings editor scrollable

Make settings editor a sub window instead of a dialog

- Add CMake build type to about page and window title

Fix build

Add build system information to the about dialog

Make editing tools disabled until a document is selected

Add missing third party acknowledgements

Add some sort of basic application icon

Add missing file

Show current subwindow title in main window title

Adjust date string

Sort out versions more, add about page

One more hardcoded name

Fix qrc path in mainwindow.ui

Further use APPNAME macro

Define application name and version in CMakeLists

rename ldforge.qrc -> resources.qrc

use project name more in cmakelists

Fix build warnings

Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.

Move render layer files to new src/layers/ directory

Add action to make a model unofficial (modifies the !LDRAW_ORG line)

pi is no longer a template

Fix bad use of QOpenGLFunctions

- Made it build under Qt6

Add widgets to object editor

Fix appearance of ColorButton

Move color button into widgets lib

Add x, y, z properties to VectorInput

Rename Vec3Editor to VectorInput

Make LDForge widgets visible in Qt Designer

Move some widgets into a static library

Add object editor into main

I felt that the compiler was too kind to me, so I enabled a big pile of warnings

Done some work on object editor

Fix invertnext not working with circular primitives

fix cylinders being possibly rendered inside out

Use crosshair cursor inside the renderer

improve text rendering

a bit of refactor in mapbox::util::nth

Make the grid black on bright backgrounds

Substitute circular primitives in during file parsing

fix typo

(0) -100 -56 +56 tip

mercurial