changelog
- Tue, 28 Jan 2020 23:34:49 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 28 Jan 2020 23:34:49 +0200] rev 34
- added some sort of lighting
- Sun, 26 Jan 2020 14:29:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 14:29:30 +0200] rev 33
- replaced matrix and vertex classes with glm
- Sun, 26 Jan 2020 01:06:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 01:06:27 +0200] rev 32
- fix default angle
- Sun, 26 Jan 2020 00:55:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 00:55:36 +0200] rev 31
- fix remaining rendering control issues
- Thu, 23 Jan 2020 00:29:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Jan 2020 00:29:10 +0200] rev 30
- it works!
- Wed, 22 Jan 2020 22:43:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:43:28 +0200] rev 29
- added FindGLM.cmake
- Wed, 22 Jan 2020 22:41:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:41:17 +0200] rev 28
- modelview matrix set up
- Wed, 22 Jan 2020 01:17:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 01:17:11 +0200] rev 27
- commit work done on plugging vao to the gl renderer, renders nonsense for now