changelog
    
    
    - Sun, 10 Jan 2021 15:28:44 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 10 Jan 2021 15:28:44 +0200] rev 96
 
    - added tool base code
 
    - Thu, 05 Nov 2020 14:29:58 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 05 Nov 2020 14:29:58 +0200] rev 95
 
    - asioita
 
    - Mon, 21 Sep 2020 19:48:18 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 21 Sep 2020 19:48:18 +0300] rev 94
 
    - added a color select dialog
 
    - Mon, 24 Aug 2020 23:02:30 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 24 Aug 2020 23:02:30 +0300] rev 93
 
    - fix warnings
 
    - Mon, 24 Aug 2020 23:00:50 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 24 Aug 2020 23:00:50 +0300] rev 92
 
    - merge commit
 
    - Mon, 24 Aug 2020 22:55:37 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 24 Aug 2020 22:55:37 +0300] rev 91
 
    - add comments
 
    - Mon, 24 Aug 2020 22:51:01 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 24 Aug 2020 22:51:01 +0300] rev 90
 
    - remove dependency on glut, fixes
 
    - Mon, 11 May 2020 12:18:59 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 11 May 2020 12:18:59 +0300] rev 89
 
    - object editing
 
    - Mon, 11 May 2020 12:18:04 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 11 May 2020 12:18:04 +0300] rev 88
 
    - finetuning in multiplyfactordialog
 
    - Wed, 25 Mar 2020 16:07:20 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 25 Mar 2020 16:07:20 +0200] rev 87
 
    - added PolygonObject and refactored away a lot of boilerplate
 
    - Thu, 19 Mar 2020 21:06:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 19 Mar 2020 21:06:06 +0200] rev 86
 
    - PolygonObjectEditor can now modify the object properly
 
    - Wed, 18 Mar 2020 17:11:23 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 18 Mar 2020 17:11:23 +0200] rev 85
 
    - added a matrix editing widget
 
    - Wed, 18 Mar 2020 15:54:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 18 Mar 2020 15:54:30 +0200] rev 84
 
    - fix
 
    - Wed, 18 Mar 2020 15:52:16 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 18 Mar 2020 15:52:16 +0200] rev 83
 
    - refactor, added splitter
 
    - Tue, 17 Mar 2020 23:13:47 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Tue, 17 Mar 2020 23:13:47 +0200] rev 82
 
    - added doublespinbox
 
    - Tue, 17 Mar 2020 23:13:29 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Tue, 17 Mar 2020 23:13:29 +0200] rev 81
 
    - object editor widgets start to form up
 
    - Wed, 11 Mar 2020 19:05:34 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 19:05:34 +0200] rev 80
 
    - simplification
 
    - Wed, 11 Mar 2020 17:19:38 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:38 +0200] rev 79
 
    - added a render style for pick scene
 
    - Wed, 11 Mar 2020 17:19:28 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 11 Mar 2020 17:19:28 +0200] rev 78
 
    - fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
 
    - Mon, 09 Mar 2020 23:42:26 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 23:42:26 +0200] rev 77
 
    - added some meta stuff, simplified quadrilateral splitting and tested it
 
    - Mon, 09 Mar 2020 22:12:50 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 22:12:50 +0200] rev 76
 
    - finished splitQuadrilateral theoretically (untested)
 
    - Sat, 07 Mar 2020 01:25:37 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:25:37 +0200] rev 75
 
    - document AbstractBasicShaderProgram
 
    - Sat, 07 Mar 2020 01:20:36 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:20:36 +0200] rev 74
 
    - negative axes are now drawn in darker color
 
    - Mon, 09 Mar 2020 14:21:54 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 14:21:54 +0200] rev 73
 
    - ldraw::Id is now templated for extra type safety
 
    - Fri, 06 Mar 2020 23:45:44 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 23:45:44 +0200] rev 72
 
    - stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
 
    - Fri, 06 Mar 2020 21:53:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 21:53:30 +0200] rev 71
 
    - show axis directions on the screen
 
    - Fri, 06 Mar 2020 20:13:10 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 20:13:10 +0200] rev 70
 
    - Added axes rendering
 
    - Fri, 06 Mar 2020 16:08:53 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:53 +0200] rev 69
 
    - begin work on axes program
 
    - Fri, 06 Mar 2020 16:08:45 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 16:08:45 +0200] rev 68
 
    - default to XZ
 
    - Thu, 05 Mar 2020 15:58:35 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 05 Mar 2020 15:58:35 +0200] rev 67
 
    - grid autorotation
 
    - Mon, 02 Mar 2020 11:08:13 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 02 Mar 2020 11:08:13 +0200] rev 66
 
    - added a method to find out if the view is perpendicular to grid
 
    - Sat, 29 Feb 2020 23:51:03 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:51:03 +0200] rev 65
 
    - document the grid snapping transformations
 
    - Sat, 29 Feb 2020 23:43:38 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 29 Feb 2020 23:43:38 +0200] rev 64
 
    - grid snapping now also works with transformed grids
 
    - Fri, 28 Feb 2020 19:24:33 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 28 Feb 2020 19:24:33 +0200] rev 63
 
    - omg functional programming
 
    - Thu, 27 Feb 2020 23:07:40 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 23:07:40 +0200] rev 62
 
    - update locales
 
    - Thu, 27 Feb 2020 22:46:39 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 22:46:39 +0200] rev 61
 
    - moved GridProgram to Canvas
 
    - Thu, 27 Feb 2020 14:38:58 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:58 +0200] rev 60
 
    - fixed warning
 
    - Thu, 27 Feb 2020 14:38:48 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 14:38:48 +0200] rev 59
 
    - fixed testing of whether screenToModelCoordinates's result value is behind the camera
 
    - Thu, 27 Feb 2020 12:23:42 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 12:23:42 +0200] rev 58
 
    - use glm::project instead of figuring out the conversion manually...
 
    - Thu, 27 Feb 2020 11:56:41 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 27 Feb 2020 11:56:41 +0200] rev 57
 
    - use glm::unProject to implement screenToModelCoordinates
 
    - Wed, 26 Feb 2020 22:26:05 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 22:26:05 +0200] rev 56
 
    - PartRenderer::modelToScreenCoordinates FINALLY WORKS
 
    - Wed, 26 Feb 2020 02:21:07 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 26 Feb 2020 02:21:07 +0200] rev 55
 
    - grid stuff
 
    - Thu, 13 Feb 2020 15:25:01 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 13 Feb 2020 15:25:01 +0200] rev 54
 
    - made the grid look nicer
 
    - Thu, 13 Feb 2020 12:51:27 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 13 Feb 2020 12:51:27 +0200] rev 53
 
    - added grid program
 
    - Sat, 08 Feb 2020 00:08:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 08 Feb 2020 00:08:57 +0200] rev 52
 
    - avoid having the null id in the selection
 
    - Fri, 07 Feb 2020 23:59:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 23:59:06 +0200] rev 51
 
    - selection works now
 
    - Fri, 07 Feb 2020 02:02:16 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:02:16 +0200] rev 50
 
    - fix some warnings
 
    - Fri, 07 Feb 2020 02:01:21 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:01:21 +0200] rev 49
 
    - wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
 
    - Fri, 07 Feb 2020 01:58:34 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 01:58:34 +0200] rev 48
 
    - added selection highlighting
 
    - Thu, 06 Feb 2020 23:41:20 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 23:41:20 +0200] rev 47
 
    - picking works now
 
    - Thu, 06 Feb 2020 20:33:05 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 20:33:05 +0200] rev 46
 
    - added the pick scene
 
    - Sun, 02 Feb 2020 00:58:59 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:58:59 +0200] rev 45
 
    - added configurable line anti-aliasing
 
    - Sun, 02 Feb 2020 00:51:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:51:06 +0200] rev 44
 
    - added configurable line thickness
 
    - Sun, 02 Feb 2020 00:50:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:50:57 +0200] rev 43
 
    - made edges white in dark backgrounds
 
    - Sun, 02 Feb 2020 00:49:32 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:49:32 +0200] rev 42
 
    - made configurationoptions.txt visible in Qt Creator
 
    - Sun, 02 Feb 2020 00:30:48 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:30:48 +0200] rev 41
 
    - added automated configuration collection
 
    - Sat, 01 Feb 2020 17:20:10 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:20:10 +0200] rev 40
 
    - added configurable background color
 
    - Sat, 01 Feb 2020 17:10:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:10:11 +0200] rev 39
 
    - Main color is now configurable
 
    - Sat, 01 Feb 2020 15:49:28 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:49:28 +0200] rev 38
 
    - translations
 
    - Sat, 01 Feb 2020 15:33:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:33:57 +0200] rev 37
 
    - wired renderstyle up
 
    - Fri, 31 Jan 2020 00:25:35 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 31 Jan 2020 00:25:35 +0200] rev 36
 
    - added render style storage
 
    - Thu, 30 Jan 2020 19:20:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 30 Jan 2020 19:20:11 +0200] rev 35
 
    - renamed the linetypes namespace to ldraw namespace and added more structures to it
 
    - Tue, 28 Jan 2020 23:34:49 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Tue, 28 Jan 2020 23:34:49 +0200] rev 34
 
    - added some sort of lighting
 
    - Sun, 26 Jan 2020 14:29:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 14:29:30 +0200] rev 33
 
    - replaced matrix and vertex classes with glm
 
    - Sun, 26 Jan 2020 01:06:27 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 01:06:27 +0200] rev 32
 
    - fix default angle
 
    - Sun, 26 Jan 2020 00:55:36 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 00:55:36 +0200] rev 31
 
    - fix remaining rendering control issues
 
    - Thu, 23 Jan 2020 00:29:10 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Jan 2020 00:29:10 +0200] rev 30
 
    - it works!
 
    - Wed, 22 Jan 2020 22:43:28 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:43:28 +0200] rev 29
 
    - added FindGLM.cmake
 
    - Wed, 22 Jan 2020 22:41:17 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:41:17 +0200] rev 28
 
    - modelview matrix set up
 
    - Wed, 22 Jan 2020 01:17:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 01:17:11 +0200] rev 27
 
    - commit work done on plugging vao to the gl renderer, renders nonsense for now
 
    - Wed, 22 Jan 2020 00:23:29 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 00:23:29 +0200] rev 26
 
    - at least VAOs work now
 
    - Sun, 19 Jan 2020 14:25:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 14:25:57 +0200] rev 25
 
    - added debug and release to hgignore
 
    - Sun, 19 Jan 2020 14:25:43 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 14:25:43 +0200] rev 24
 
    - added license
 
    - Sun, 19 Jan 2020 13:53:07 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 13:53:07 +0200] rev 23
 
    - fixed a pile of nonsense that caused subfiles to go haywire
 
    - Sun, 19 Jan 2020 02:54:48 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 19 Jan 2020 02:54:48 +0200] rev 22
 
    - commit work on GL rendering
 
    - Wed, 01 Jan 2020 17:45:56 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 01 Jan 2020 17:45:56 +0200] rev 21
 
    - things
 
    - Sat, 14 Dec 2019 23:00:01 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 14 Dec 2019 23:00:01 +0200] rev 20
 
    - fixed build
 
    - Sat, 14 Dec 2019 22:36:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 14 Dec 2019 22:36:06 +0200] rev 19
 
    - added missing files
 
    - Fri, 13 Dec 2019 21:35:59 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 13 Dec 2019 21:35:59 +0200] rev 18
 
    - things
 
    - Fri, 13 Dec 2019 15:55:56 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 13 Dec 2019 15:55:56 +0200] rev 17
 
    - added teapot rendering
 
    - Fri, 08 Nov 2019 19:05:07 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 08 Nov 2019 19:05:07 +0200] rev 16
 
    - things
 
    - Sun, 03 Nov 2019 18:17:08 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 18:17:08 +0200] rev 15
 
    - split quadrilateral and triangle into their own source files
 
    - Sun, 03 Nov 2019 18:13:38 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 18:13:38 +0200] rev 14
 
    - renamings
 
    - Sun, 03 Nov 2019 18:09:47 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 18:09:47 +0200] rev 13
 
    - renamings
 
    - Sun, 03 Nov 2019 17:57:21 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 17:57:21 +0200] rev 12
 
    - added dependency loading
 
    - Sun, 03 Nov 2019 13:18:55 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 13:18:55 +0200] rev 11
 
    - added matrix conversions and datastream operators
 
    - Sun, 03 Nov 2019 13:07:04 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 13:07:04 +0200] rev 10
 
    - fixed translations being updated twice at the same time, that's bad
 
    - Sun, 03 Nov 2019 12:56:42 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 12:56:42 +0200] rev 9
 
    - added saving of splitter state and recent files
 
    - Sun, 03 Nov 2019 12:17:41 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 03 Nov 2019 12:17:41 +0200] rev 8
 
    - major update with many things
 
    - Sat, 05 Oct 2019 23:47:03 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 05 Oct 2019 23:47:03 +0300] rev 7
 
    - added the settings editor
 
    - Thu, 03 Oct 2019 23:44:28 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 03 Oct 2019 23:44:28 +0300] rev 6
 
    - language support
 
    - Thu, 03 Oct 2019 11:45:44 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 03 Oct 2019 11:45:44 +0300] rev 5
 
    - stuff
 
    - Mon, 23 Sep 2019 14:06:36 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 23 Sep 2019 14:06:36 +0300] rev 4
 
    - added regular expressions for the parser
 
    - Sun, 22 Sep 2019 11:51:41 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 22 Sep 2019 11:51:41 +0300] rev 3
 
    - Added lots of code
 
    - Sat, 24 Aug 2019 14:44:42 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 24 Aug 2019 14:44:42 +0300] rev 2
 
    - things
 
    - Sat, 03 Aug 2019 01:18:56 +0300
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 03 Aug 2019 01:18:56 +0300] rev 1
 
    - add version