finetuning in multiplyfactordialog

added PolygonObject and refactored away a lot of boilerplate

PolygonObjectEditor can now modify the object properly

added a matrix editing widget

fix

refactor, added splitter

added doublespinbox

object editor widgets start to form up

(0) -30 -10 -8 +8 +10 +30 +100 tip

mercurial