finetuning in multiplyfactordialog

added PolygonObject and refactored away a lot of boilerplate

PolygonObjectEditor can now modify the object properly

added a matrix editing widget

fix

refactor, added splitter

added doublespinbox

object editor widgets start to form up

simplification

added a render style for pick scene

fixed signed vs unsigned nonsense in gl::Compiler::idFromColor

added some meta stuff, simplified quadrilateral splitting and tested it

finished splitQuadrilateral theoretically (untested)

document AbstractBasicShaderProgram

negative axes are now drawn in darker color

ldraw::Id is now templated for extra type safety

stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

show axis directions on the screen

Added axes rendering

begin work on axes program

default to XZ

grid autorotation

added a method to find out if the view is perpendicular to grid

document the grid snapping transformations

grid snapping now also works with transformed grids

omg functional programming

update locales

moved GridProgram to Canvas

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mercurial