changelog
    
    
    - Fri, 07 Feb 2020 02:02:16 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:02:16 +0200] rev 50
 
    - fix some warnings
 
    - Fri, 07 Feb 2020 02:01:21 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 02:01:21 +0200] rev 49
 
    - wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
 
    - Fri, 07 Feb 2020 01:58:34 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 07 Feb 2020 01:58:34 +0200] rev 48
 
    - added selection highlighting
 
    - Thu, 06 Feb 2020 23:41:20 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 23:41:20 +0200] rev 47
 
    - picking works now
 
    - Thu, 06 Feb 2020 20:33:05 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 06 Feb 2020 20:33:05 +0200] rev 46
 
    - added the pick scene
 
    - Sun, 02 Feb 2020 00:58:59 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:58:59 +0200] rev 45
 
    - added configurable line anti-aliasing
 
    - Sun, 02 Feb 2020 00:51:06 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:51:06 +0200] rev 44
 
    - added configurable line thickness
 
    - Sun, 02 Feb 2020 00:50:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:50:57 +0200] rev 43
 
    - made edges white in dark backgrounds
 
    - Sun, 02 Feb 2020 00:49:32 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:49:32 +0200] rev 42
 
    - made configurationoptions.txt visible in Qt Creator
 
    - Sun, 02 Feb 2020 00:30:48 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 02 Feb 2020 00:30:48 +0200] rev 41
 
    - added automated configuration collection
 
    - Sat, 01 Feb 2020 17:20:10 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:20:10 +0200] rev 40
 
    - added configurable background color
 
    - Sat, 01 Feb 2020 17:10:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 17:10:11 +0200] rev 39
 
    - Main color is now configurable
 
    - Sat, 01 Feb 2020 15:49:28 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:49:28 +0200] rev 38
 
    - translations
 
    - Sat, 01 Feb 2020 15:33:57 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 01 Feb 2020 15:33:57 +0200] rev 37
 
    - wired renderstyle up
 
    - Fri, 31 Jan 2020 00:25:35 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 31 Jan 2020 00:25:35 +0200] rev 36
 
    - added render style storage
 
    - Thu, 30 Jan 2020 19:20:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 30 Jan 2020 19:20:11 +0200] rev 35
 
    - renamed the linetypes namespace to ldraw namespace and added more structures to it
 
    - Tue, 28 Jan 2020 23:34:49 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Tue, 28 Jan 2020 23:34:49 +0200] rev 34
 
    - added some sort of lighting
 
    - Sun, 26 Jan 2020 14:29:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 14:29:30 +0200] rev 33
 
    - replaced matrix and vertex classes with glm
 
    - Sun, 26 Jan 2020 01:06:27 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 01:06:27 +0200] rev 32
 
    - fix default angle
 
    - Sun, 26 Jan 2020 00:55:36 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sun, 26 Jan 2020 00:55:36 +0200] rev 31
 
    - fix remaining rendering control issues
 
    - Thu, 23 Jan 2020 00:29:10 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Jan 2020 00:29:10 +0200] rev 30
 
    - it works!
 
    - Wed, 22 Jan 2020 22:43:28 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:43:28 +0200] rev 29
 
    - added FindGLM.cmake
 
    - Wed, 22 Jan 2020 22:41:17 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 22:41:17 +0200] rev 28
 
    - modelview matrix set up
 
    - Wed, 22 Jan 2020 01:17:11 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Wed, 22 Jan 2020 01:17:11 +0200] rev 27
 
    - commit work done on plugging vao to the gl renderer, renders nonsense for now