changelog
    
    
    - Mon, 09 Mar 2020 23:42:26 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 23:42:26 +0200] rev 77
 
    - added some meta stuff, simplified quadrilateral splitting and tested it
 
    - Mon, 09 Mar 2020 22:12:50 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 22:12:50 +0200] rev 76
 
    - finished splitQuadrilateral theoretically (untested)
 
    - Sat, 07 Mar 2020 01:25:37 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:25:37 +0200] rev 75
 
    - document AbstractBasicShaderProgram
 
    - Sat, 07 Mar 2020 01:20:36 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Sat, 07 Mar 2020 01:20:36 +0200] rev 74
 
    - negative axes are now drawn in darker color
 
    - Mon, 09 Mar 2020 14:21:54 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Mon, 09 Mar 2020 14:21:54 +0200] rev 73
 
    - ldraw::Id is now templated for extra type safety
 
    - Fri, 06 Mar 2020 23:45:44 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 23:45:44 +0200] rev 72
 
    - stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
 
    - Fri, 06 Mar 2020 21:53:30 +0200
 
    - by Teemu Piippo <teemu@hecknology.net> [Fri, 06 Mar 2020 21:53:30 +0200] rev 71
 
    - show axis directions on the screen