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object editing
Mon, 11 May 2020 12:18:59 +0300
, by Teemu Piippo
finetuning in multiplyfactordialog
Mon, 11 May 2020 12:18:04 +0300
, by Teemu Piippo
added PolygonObject and refactored away a lot of boilerplate
Wed, 25 Mar 2020 16:07:20 +0200
, by Teemu Piippo
PolygonObjectEditor can now modify the object properly
Thu, 19 Mar 2020 21:06:06 +0200
, by Teemu Piippo
added a matrix editing widget
Wed, 18 Mar 2020 17:11:23 +0200
, by Teemu Piippo
fix
Wed, 18 Mar 2020 15:54:30 +0200
, by Teemu Piippo
refactor, added splitter
Wed, 18 Mar 2020 15:52:16 +0200
, by Teemu Piippo
added doublespinbox
Tue, 17 Mar 2020 23:13:47 +0200
, by Teemu Piippo
object editor widgets start to form up
Tue, 17 Mar 2020 23:13:29 +0200
, by Teemu Piippo
simplification
Wed, 11 Mar 2020 19:05:34 +0200
, by Teemu Piippo
added a render style for pick scene
Wed, 11 Mar 2020 17:19:38 +0200
, by Teemu Piippo
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
Wed, 11 Mar 2020 17:19:28 +0200
, by Teemu Piippo
added some meta stuff, simplified quadrilateral splitting and tested it
Mon, 09 Mar 2020 23:42:26 +0200
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
Mon, 09 Mar 2020 22:12:50 +0200
, by Teemu Piippo
document AbstractBasicShaderProgram
Sat, 07 Mar 2020 01:25:37 +0200
, by Teemu Piippo
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