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object editor widgets start to form up
Tue, 17 Mar 2020 23:13:29 +0200
, by Teemu Piippo
simplification
Wed, 11 Mar 2020 19:05:34 +0200
, by Teemu Piippo
added a render style for pick scene
Wed, 11 Mar 2020 17:19:38 +0200
, by Teemu Piippo
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
Wed, 11 Mar 2020 17:19:28 +0200
, by Teemu Piippo
added some meta stuff, simplified quadrilateral splitting and tested it
Mon, 09 Mar 2020 23:42:26 +0200
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
Mon, 09 Mar 2020 22:12:50 +0200
, by Teemu Piippo
document AbstractBasicShaderProgram
Sat, 07 Mar 2020 01:25:37 +0200
, by Teemu Piippo
negative axes are now drawn in darker color
Sat, 07 Mar 2020 01:20:36 +0200
, by Teemu Piippo
ldraw::Id is now templated for extra type safety
Mon, 09 Mar 2020 14:21:54 +0200
, by Teemu Piippo
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
Fri, 06 Mar 2020 23:45:44 +0200
, by Teemu Piippo
show axis directions on the screen
Fri, 06 Mar 2020 21:53:30 +0200
, by Teemu Piippo
Added axes rendering
Fri, 06 Mar 2020 20:13:10 +0200
, by Teemu Piippo
begin work on axes program
Fri, 06 Mar 2020 16:08:53 +0200
, by Teemu Piippo
default to XZ
Fri, 06 Mar 2020 16:08:45 +0200
, by Teemu Piippo
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