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fixed testing of whether screenToModelCoordinates's result value is behind the camera
Thu, 27 Feb 2020 14:38:48 +0200
, by Teemu Piippo
use glm::project instead of figuring out the conversion manually...
Thu, 27 Feb 2020 12:23:42 +0200
, by Teemu Piippo
use glm::unProject to implement screenToModelCoordinates
Thu, 27 Feb 2020 11:56:41 +0200
, by Teemu Piippo
PartRenderer::modelToScreenCoordinates FINALLY WORKS
Wed, 26 Feb 2020 22:26:05 +0200
, by Teemu Piippo
grid stuff
Wed, 26 Feb 2020 02:21:07 +0200
, by Teemu Piippo
made the grid look nicer
Thu, 13 Feb 2020 15:25:01 +0200
, by Teemu Piippo
added grid program
Thu, 13 Feb 2020 12:51:27 +0200
, by Teemu Piippo
avoid having the null id in the selection
Sat, 08 Feb 2020 00:08:57 +0200
, by Teemu Piippo
selection works now
Fri, 07 Feb 2020 23:59:06 +0200
, by Teemu Piippo
fix some warnings
Fri, 07 Feb 2020 02:02:16 +0200
, by Teemu Piippo
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Fri, 07 Feb 2020 02:01:21 +0200
, by Teemu Piippo
added selection highlighting
Fri, 07 Feb 2020 01:58:34 +0200
, by Teemu Piippo
picking works now
Thu, 06 Feb 2020 23:41:20 +0200
, by Teemu Piippo
added the pick scene
Thu, 06 Feb 2020 20:33:05 +0200
, by Teemu Piippo
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