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added some meta stuff, simplified quadrilateral splitting and tested it
Mon, 09 Mar 2020 23:42:26 +0200
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
Mon, 09 Mar 2020 22:12:50 +0200
, by Teemu Piippo
document AbstractBasicShaderProgram
Sat, 07 Mar 2020 01:25:37 +0200
, by Teemu Piippo
negative axes are now drawn in darker color
Sat, 07 Mar 2020 01:20:36 +0200
, by Teemu Piippo
ldraw::Id is now templated for extra type safety
Mon, 09 Mar 2020 14:21:54 +0200
, by Teemu Piippo
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
Fri, 06 Mar 2020 23:45:44 +0200
, by Teemu Piippo
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