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added some meta stuff, simplified quadrilateral splitting and tested it
Mon, 09 Mar 2020 23:42:26 +0200
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
Mon, 09 Mar 2020 22:12:50 +0200
, by Teemu Piippo
document AbstractBasicShaderProgram
Sat, 07 Mar 2020 01:25:37 +0200
, by Teemu Piippo
negative axes are now drawn in darker color
Sat, 07 Mar 2020 01:20:36 +0200
, by Teemu Piippo
ldraw::Id is now templated for extra type safety
Mon, 09 Mar 2020 14:21:54 +0200
, by Teemu Piippo
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
Fri, 06 Mar 2020 23:45:44 +0200
, by Teemu Piippo
show axis directions on the screen
Fri, 06 Mar 2020 21:53:30 +0200
, by Teemu Piippo
Added axes rendering
Fri, 06 Mar 2020 20:13:10 +0200
, by Teemu Piippo
begin work on axes program
Fri, 06 Mar 2020 16:08:53 +0200
, by Teemu Piippo
default to XZ
Fri, 06 Mar 2020 16:08:45 +0200
, by Teemu Piippo
grid autorotation
Thu, 05 Mar 2020 15:58:35 +0200
, by Teemu Piippo
added a method to find out if the view is perpendicular to grid
Mon, 02 Mar 2020 11:08:13 +0200
, by Teemu Piippo
document the grid snapping transformations
Sat, 29 Feb 2020 23:51:03 +0200
, by Teemu Piippo
grid snapping now also works with transformed grids
Sat, 29 Feb 2020 23:43:38 +0200
, by Teemu Piippo
omg functional programming
Fri, 28 Feb 2020 19:24:33 +0200
, by Teemu Piippo
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