Wed, 26 Feb 2020 22:26:05 +0200
PartRenderer::modelToScreenCoordinates FINALLY WORKS
#pragma once #include "object.h" namespace ldraw { class Quadrilateral; } class ldraw::Quadrilateral : public ColoredObject { public: Quadrilateral() = default; Quadrilateral( const glm::vec3 &point_1, const glm::vec3 &point_2, const glm::vec3 &point_3, const glm::vec3 &point_4, Color colorIndex = ldraw::mainColor); Quadrilateral(const QVector<glm::vec3>& vertices, const Color color); QVariant getProperty(Property id) const override; SetPropertyResult setProperty(Property id, const QVariant& value) override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; void invert() override; private: glm::vec3 points[4] = {{}}; };