Fri, 01 Jul 2022 16:45:40 +0300
Use different cursors depending on edit mode
#pragma once #include "src/basics.h" #include "src/model.h" #include "src/gl/common.h" #include "src/documentmanager.h" template<typename T> struct WithId : T { ElementId id; }; struct GetPolygonsContext { ModelId modelId; class DocumentManager* documents; }; struct PolygonCache { using vector_type = std::vector<WithId<PolygonElement>>; vector_type polygons; bool needRecache = true; }; void recacheIfNeeded( PolygonCache* cache, Model* model, class DocumentManager* documents); PolygonCache* findPolygonCacheForModel(Model* model, DocumentManager* context);