Sun, 12 Sep 2021 13:50:28 +0300
Add documentation
#include <QHBoxLayout> #include "model.h" #include "modeleditcontext.h" #include "linetypes/object.h" #include "transformtool.h" TransformTool::TransformTool(Model* model, QObject* parent) : BaseTool{model, parent}, model{model}, button{new QPushButton{"Apply"}}, widget{new QWidget} { widget->setLayout(new QHBoxLayout{widget}); widget->layout()->addWidget(&this->matrixEditor); widget->layout()->addWidget(button); connect(button, &QPushButton::clicked, this, &TransformTool::applyButtonClicked); } TransformTool::~TransformTool() { delete this->widget; delete this->button; } QString TransformTool::name() const { return "Transform"; } QString TransformTool::toolTip() const { return "Transforms the selection using a matrix"; } void TransformTool::selectionChanged(const QSet<ldraw::id_t> &newSelection) { this->selection = newSelection; } QWidget* TransformTool::toolWidget() { return this->widget; } void TransformTool::applyButtonClicked() { Model::EditContext editcontext = this->model->edit(); const glm::mat4 matrix = this->matrixEditor.value(); for (ldraw::id_t id : this->selection) { const ldraw::Object* object = model->get(id); for (int i = 0; i < object->numPoints(); i += 1) { const ldraw::Property property = ldraw::pointProperty(i); const glm::vec3& vec = matrix * glm::vec4{object->getPoint(i), 1}; editcontext.setObjectProperty(id, property, QVariant::fromValue(vec)); } QVariant transformMatrix = object->getProperty(ldraw::Property::Transformation); if (not transformMatrix.isNull()) { editcontext.setObjectProperty( id, ldraw::Property::Transformation, QVariant::fromValue(matrix * transformMatrix.value<glm::mat4>()) ); } } }