src/gl/gridprogram.h

Sun, 12 Sep 2021 13:50:28 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 12 Sep 2021 13:50:28 +0300
changeset 129
f35843351601
parent 118
8e1c9f18ae15
child 156
65b75beed7e0
permissions
-rw-r--r--

Add documentation

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "basicshaderprogram.h"
#include "common.h"

class GridProgram : public AbstractBasicShaderProgram
{
	Q_OBJECT
public:
	using AbstractBasicShaderProgram::AbstractBasicShaderProgram;
	void setGridMatrix(const glm::mat4& newGridMatrix);
	void setGridColor(const QColor& newGridColor);
protected:
	const char* vertexShaderSource() const override;
	const char* fragmentShaderSource() const override;
	const void* vertexData() const override;
	int vertexSize() const override;
	int vertexCount() const override;
	void setupVertexArrays() override;
	GLenum drawMode() const override;
	QOpenGLBuffer::UsagePattern usagePattern() const override;
private:
	glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f};
};

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