Sun, 09 Apr 2023 00:56:49 +0300
Hopefully fixed all problems with determining polygon winding
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "../basics.h" struct BoundingBox { static constexpr double infinity = std::numeric_limits<double>::infinity(); glm::vec3 minimum {infinity, infinity, infinity}; glm::vec3 maximum {-infinity, -infinity, -infinity}; }; constexpr BoundingBox emptyBoundingBox = {}; glm::vec3 boxCenter(const BoundingBox& box); float longestMeasure(const BoundingBox& box); float spaceDiagonal(const BoundingBox& box); void addPointToBox(BoundingBox& box, const glm::vec3& vertex); bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2);