Fri, 06 Mar 2020 16:08:45 +0200
default to XZ
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QVector> #include <QSet> #include <memory> #include "basics.h" #include "utility.h" #include "maths.h" #include "geometry.h" #include "functional.h" namespace settingGroups { // List of setting groups constexpr char mainwindow[] = "mainwindow"; } namespace ldraw { // Uniquely identifies a model body object struct Id { std::int32_t value; constexpr bool operator<(ldraw::Id other) const { return this->value < other.value; } friend constexpr unsigned int qHash(ldraw::Id id) { return qHash(id.value); } friend bool operator==(ldraw::Id one, ldraw::Id other) { return one.value == other.value; } }; using id_t = Id; constexpr id_t NULL_ID = id_t{0}; } constexpr std::size_t operator""_z(const unsigned long long int x) { return static_cast<std::size_t>(x); } inline QString operator""_q(const char* string, const unsigned long int length) { Q_UNUSED(length) return QString{string}; } inline QPointF pointToPointF(const QPoint& point) { return {static_cast<qreal>(point.x()), static_cast<qreal>(point.y())}; } inline QPoint pointFToPoint(const QPointF& point) { return {static_cast<int>(std::round(point.x())), static_cast<int>(std::round(point.y()))}; } /** * \brief Hints to the specified vector that a certain amount of new elements are going to be added. * \param vector vector to consider * \param amount amount of new elements to expect */ template<typename T> void reserveMore(std::vector<T>& vector, std::size_t amount) { vector.reserve(vector.size() + amount); } inline QString vectorToString(const glm::vec2& vec) { return "(%1, %2)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)); } inline QString vectorToString(const glm::vec3& vec) { return "(%1, %2, %3)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)) .arg(toDouble(vec.z)); } inline QString vectorToString(const glm::vec4& vec) { return "(%1, %2, %3, %4)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)) .arg(toDouble(vec.z)) .arg(toDouble(vec.w)); }