Wed, 29 Jun 2022 16:21:44 +0300
add comments in colors.h
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "src/gl/basicshaderprogram.h" #include "src/gl/common.h" class GridLayer final : public RenderLayer { BasicShader shader; glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; glm::mat4 gridMatrix{1}; bool isInitialized = false; public: void setGridMatrix(const glm::mat4& newGridMatrix); void setGridColor(const QColor& newGridColor); void settingsChanged(); protected: void initializeGL() override; void paintGL() override; void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; };