Wed, 29 Jun 2022 16:33:49 +0300
Fixed ModelId being used to identify both models and elements, added ElementId to identify elements
#pragma once #include "src/gl/common.h" #include "src/gl/basicshaderprogram.h" class AxesLayer final : public RenderLayer { BasicShader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override; void paintGL() override; void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; };