Fri, 07 Feb 2020 02:01:21 +0200
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
#pragma once #include "gl/partrenderer.h" class Canvas : public PartRenderer { Q_OBJECT public: Canvas( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget* parent = nullptr); protected: void mouseMoveEvent(QMouseEvent* event) override; signals: void newStatusText(const QString& newStatusText); };