Fri, 07 Feb 2020 02:01:21 +0200
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
#pragma once #include "object.h" namespace ldraw { class MetaCommand; } class ldraw::MetaCommand : public Object { public: MetaCommand() = default; MetaCommand(QStringView text); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; private: QString storedText = ""; };