src/layers/gridlayer.h

Tue, 28 Jun 2022 11:19:33 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Tue, 28 Jun 2022 11:19:33 +0300
changeset 280
d0774130e860
parent 264
76a025db4948
child 378
01537fbe096e
permissions
-rw-r--r--

Fix build

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "src/gl/basicshaderprogram.h"
#include "src/gl/common.h"

class GridLayer final : public RenderLayer
{
	BasicShader shader;
	glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f};
	glm::mat4 gridMatrix{1};
	bool isInitialized = false;
public:
	void setGridMatrix(const glm::mat4& newGridMatrix);
	void setGridColor(const QColor& newGridColor);
	void settingsChanged();
protected:
	void initializeGL() override;
	void paintGL() override;
	void mvpMatrixChanged(const glm::mat4& mvpMatrix) override;
};

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