Wed, 26 Feb 2020 02:21:07 +0200
grid stuff
#include "geometry.h" /** * @brief Computes a line from two points * @param point_1 * @param point_2 * @return line */ geom::Line geom::lineFromPoints(const glm::vec3& point_1, const glm::vec3 point_2) { return {point_2 - point_1, point_1}; } /** * @brief Computes line-plane intersection * @param line * @param plane * @return point of intersection. Does not return a value if the line is in parallel to the plane. */ std::optional<glm::vec3> geom::linePlaneIntersection(const geom::Line& line, const geom::Plane& plane) { const float denominator = glm::dot(line.direction, plane.normal); if (std::abs(denominator) < 1e-8f) { return {}; } else { const float d = glm::dot(plane.anchor - line.anchor, plane.normal) / denominator; return line.anchor + d * line.direction; } } /** * @brief Computes the plane of a triangle * @param triangle * @return plane */ geom::Plane geom::planeFromTriangle(const geom::Triangle& triangle) { return geom::Plane{triangle.points[0], normalVector(triangle)}; } /** * @brief Computes the normal vector of a triangle * @param triangle * @return normal vector */ glm::vec3 geom::normalVector(const geom::Triangle& triangle) { return glm::normalize( glm::cross( triangle.points[1] - triangle.points[0], triangle.points[2] - triangle.points[0])); }