src/utility.h

Mon, 06 Jun 2022 22:01:22 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Mon, 06 Jun 2022 22:01:22 +0300
changeset 200
ca23936b455b
parent 196
6bcb284679d4
child 201
5d201ee4a9c3
permissions
-rw-r--r--

Giant refactor

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "basics.h"

namespace utility
{
	// http://stackoverflow.com/a/18204188/3629665
	template<typename T>
	inline T rotl10(T x)
	{
		return (x << 10) | ((x >> 22) & 0x000000ff);
	}

	template<typename T>
	inline T rotl20(T x)
	{
		return (x << 20) | ((x >> 12) & 0x000000ff);
	}

	inline QString format(const QString& format_string)
	{
		return format_string;
	}

	template<typename T, typename... Rest>
	QString format(const QString& format_string, T&& arg, Rest&&... rest)
	{
		return format(format_string.arg(arg), std::forward<Rest>(rest)...);
	}

	inline QString quoted(QString string)
	{
		if (string.contains("'"))
		{
			string.replace("\"", "\\\"");
			string = "\"" + string + "\"";
		}
		else
		{
			string = "'" + string + "'";
		}
		return string;
	}

	/**
	 * @brief Converts the specified vertex to a simple string
	 * @param vertex vertex to convert
	 * @return "x y z"-formatted string
	 */
	inline QString vertexToString(const glm::vec3& vertex)
	{
		return utility::format("%1 %2 %3", vertex.x, vertex.y, vertex.z);
	}

	inline QString vertexToStringParens(const glm::vec3& vertex)
	{
		return utility::format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z);
	}

	inline QString transformToString(const glm::mat4& matrix)
	{
		return utility::format(
			"%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12",
			matrix[3][0],
			matrix[3][1],
			matrix[3][2],
			matrix[0][0],
			matrix[1][0],
			matrix[2][0],
			matrix[0][1],
			matrix[1][1],
			matrix[2][1],
			matrix[0][2],
			matrix[1][2],
			matrix[2][2]);
	}
}

using namespace utility;

template<typename T, glm::qualifier Q>
inline unsigned int qHash(const glm::vec<3, T, Q>& key)
{
	return qHash(key.x) ^ utility::rotl10(qHash(key.y)) ^ utility::rotl20(qHash(key.z));
}

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