Wed, 22 Jan 2020 22:41:17 +0200
modelview matrix set up
#include "triangle.h" linetypes::Triangle::Triangle( const Point3D& point_1, const Point3D& point_2, const Point3D& point_3, Color color_index) : ColoredObject{color_index}, points{point_1, point_2, point_3} { } linetypes::Triangle::Triangle(const QVector<Point3D>& vertices, const Color color) : ColoredObject{color}, points{vertices[0], vertices[1], vertices[2]} { } QVariant linetypes::Triangle::getProperty(const Property id) const { switch (id) { case Property::Point1: return points[0]; case Property::Point2: return points[1]; case Property::Point3: return points[2]; default: return ColoredObject::getProperty(id); } } auto linetypes::Triangle::setProperty(Property id, const QVariant& value) -> SetPropertyResult { switch (id) { case Property::Point1: points[0] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point2: points[1] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point3: points[2] = value.value<Point3D>(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(id, value); } } QString linetypes::Triangle::textRepresentation() const { return utility::format("%1 %2 %3", vertexToStringParens(points[0]), vertexToStringParens(points[1]), vertexToStringParens(points[2])); } void linetypes::Triangle::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::triangle( this->points[0], this->points[1], this->points[2], this->colorIndex, this->id)); } void linetypes::Triangle::invert() { // 0 1 2 // -> 1 0 2 std::swap(this->points[0], this->points[1]); }