Wed, 22 Jan 2020 22:41:17 +0200
modelview matrix set up
#include "quadrilateral.h" linetypes::Quadrilateral::Quadrilateral( const Point3D& point_1, const Point3D& point_2, const Point3D& point_3, const Point3D& point_4, Color color_index) : ColoredObject{color_index}, points{point_1, point_2, point_3, point_4} { } linetypes::Quadrilateral::Quadrilateral(const QVector<Point3D>& vertices, const Color color) : ColoredObject{color}, points{vertices[0], vertices[1], vertices[2], vertices[3]} { } QVariant linetypes::Quadrilateral::getProperty(const Property id) const { switch (id) { case Property::Point1: return points[0]; case Property::Point2: return points[1]; case Property::Point3: return points[2]; case Property::Point4: return points[3]; default: return ColoredObject::getProperty(id); } } auto linetypes::Quadrilateral::setProperty( const Property id, const QVariant& value) -> SetPropertyResult { switch (id) { case Property::Point1: points[0] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point2: points[1] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point3: points[2] = value.value<Point3D>(); return SetPropertyResult::Success; case Property::Point4: points[3] = value.value<Point3D>(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(id, value); } } QString linetypes::Quadrilateral::textRepresentation() const { return utility::format("%1 %2 %3 %4", vertexToStringParens(points[0]), vertexToStringParens(points[1]), vertexToStringParens(points[2]), vertexToStringParens(points[3])); } void linetypes::Quadrilateral::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Q_UNUSED(context) polygons.push_back(gl::quadrilateral( this->points[0], this->points[1], this->points[2], this->points[3], this->colorIndex, this->id)); } void linetypes::Quadrilateral::invert() { // 0 1 2 3 // -> 2 1 0 3 std::swap(this->points[0], this->points[2]); }