src/model.h

Mon, 20 Jun 2022 22:21:53 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Mon, 20 Jun 2022 22:21:53 +0300
changeset 241
c4e2afabcb90
parent 233
5509bec02c81
child 242
16855456992d
permissions
-rw-r--r--

fix typo

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include <QAbstractListModel>
#include <memory>
#include "basics.h"
#include "colors.h"

struct SubfileReference
{
	QString name;
	glm::mat4 transformation;
	bool inverted = false;
};

template<typename T>
struct Colored : T
{
	ldraw::Color color;
};

struct Comment
{
	QString text;
};

struct ParseError
{
	QString code;
};

struct Empty {};

struct CircularFraction
{
	unsigned int segments;
	unsigned int divisions;
};

constexpr bool operator<(const CircularFraction& p, const CircularFraction& q)
{
	// a/b < c/d
	// a < c * b / d
	// a * d < c * b
	return p.segments * q.divisions < q.segments / p.divisions;
}

struct CircularPrimitive
{
	enum Type
	{
		Circle,
		Disc,
		Cylinder,
		CylinderOpen,
		CylinderClosed,
		DiscNegative,
		Chord,
	} type;
	static constexpr int NUM_TYPES = Chord + 1;
	CircularFraction fraction;
	glm::mat4 transformation;
};

Q_DECLARE_METATYPE(CircularPrimitive::Type)

struct CircleToolOptions
{
	CircularFraction fraction;
	CircularPrimitive::Type type;
};

using ModelElement = std::variant<
	Colored<SubfileReference>,
	Colored<LineSegment>,
	Colored<Triangle>,
	Colored<Quadrilateral>,
	Colored<ConditionalEdge>,
	Colored<CircularPrimitive>,
	Comment,
	Empty,
	ParseError>;

using PolygonElement = Colored<std::variant<
	LineSegment,
	Triangle,
	Quadrilateral,
	ConditionalEdge>>;

template<typename T>
struct remove_color {};

template<typename T>
struct remove_color<Colored<T>> { using type = T; };

template<typename T>
struct remove_color<Colored<T>&> { using type = T&; };

template<typename T>
struct remove_color<const Colored<T>&> { using type = const T&; };

template<typename T>
struct remove_color<Colored<T>&&> { using type = T&&; };

template<typename T>
using remove_color_t = typename remove_color<T>::type;

static_assert(std::is_same_v<remove_color_t<Colored<Triangle>>, Triangle>);
static_assert(std::is_same_v<remove_color_t<Colored<Triangle>&>, Triangle&>);
static_assert(std::is_same_v<remove_color_t<const Colored<Triangle>&>, const Triangle&>);

template<typename T>
constexpr remove_color_t<T&&> extract_colored(T&& x)
{
	return static_cast<remove_color_t<T&&>>(x);
}

template<typename Ret, typename Fn1, typename Fn2, typename Fn3, typename Fn4, typename T>
constexpr auto visitPolygon(Fn1&& f1, Fn2&& f2, Fn3&& f3, Fn4&& f4, T&& element)
{
	if (std::holds_alternative<LineSegment>(element)) {
		return f1(std::get<LineSegment>(element));
	}
	else if (std::holds_alternative<Triangle>(element)) {
		return f2(std::get<Triangle>(element));
	}
	else if (std::holds_alternative<Quadrilateral>(element)) {
		return f3(std::get<Quadrilateral>(element));
	}
	else {
		return f4(std::get<ConditionalEdge>(element));
	}
}

template<typename T, typename Fn>
constexpr void visitPoints(Fn&& func, T&& element)
{
	visitPolygon<void>(
		[&func](transfer_cvref_t<T&&, LineSegment> edge)
		{
			func(edge.p1);
			func(edge.p2);
		},
		[&func](transfer_cvref_t<T&&, Triangle>& tri)
		{
			func(tri.p1);
			func(tri.p2);
			func(tri.p3);
		},
		[&func](transfer_cvref_t<T&&, Quadrilateral>& quad)
		{
			func(quad.p1);
			func(quad.p2);
			func(quad.p3);
			func(quad.p4);
		},
		[&func](transfer_cvref_t<T&&, ConditionalEdge>& cedge)
		{
			func(cedge.p1);
			func(cedge.p2);
			func(cedge.c1);
			func(cedge.c2);
		},
		element);
}

QString modelElementToString(const ModelElement& element);
struct ModelId
{
	std::int32_t value;
	constexpr auto operator<=>(const ModelId& other) const = default;
};

constexpr int qHash(ModelId id)
{
	return qHash(id.value);
}

class Model : public QAbstractListModel
{
	Q_OBJECT
	struct Entry {
		ModelElement data;
		ModelId id;
	};
	std::vector<Entry> body;
	std::map<ModelId, int> positions;
	ModelId runningId = {1};
public:
	Model(QObject* parent);
	virtual ~Model();
	ModelId append(const ModelElement& value);
	const ModelElement& at(int position) const;
	ModelId idAt(int position) const;
	void assignAt(int position, const ModelElement& element);
	std::optional<int> find(ModelId id) const;
	void remove(int index);
	int rowCount(const QModelIndex&) const override;
	QVariant data(const QModelIndex& index, int role) const override;
	const ModelElement& operator[](int index) const;
	int size() const;
	auto operator[](int index) {
		struct {
			Model& model;
			int index;
			operator const ModelElement&() {
				return model.at(index);
			}
			auto& operator=(const ModelElement& newData) {
				model.assignAt(index, newData);
				return *this;
			}
			const auto* operator&() {
				return &(this->operator const ModelElement&());
			}
		} result{*this, index};
		return result;
	}
};

void save(const Model& model, QIODevice *device);
void updateHeaderNameField(Model& model, const QString &name);

template<typename T>
void iterate(const Model& model, std::function<void(const T&)> fn)
{
	for (int i = 0; i < model.size(); ++i) {
		if (std::holds_alternative<T>(model[i])) {
			fn(std::get<T>(model[i]));
		}
	}
}

constexpr Colored<LineSegment> edge(const glm::vec3& p1, const glm::vec3& p2)
{
	return Colored<LineSegment>{{.p1 = p1, .p2 = p2}, EDGE_COLOR};
}

constexpr Colored<Triangle> triangle(const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& p3)
{
	return Colored<Triangle>{{.p1 = p1, .p2 = p2, .p3 = p3}, MAIN_COLOR};
}

constexpr Colored<Quadrilateral> quadrilateral(
	const glm::vec3& p1,
	const glm::vec3& p2,
	const glm::vec3& p3,
	const glm::vec3& p4)
{
	return Colored<Quadrilateral>{{.p1 = p1, .p2 = p2, .p3 = p3, .p4 = p4}, MAIN_COLOR};
}

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