Fri, 31 Jan 2020 00:25:35 +0200
added render style storage
#include <QSettings> #include "keyboardshortcutseditor.h" #include "settingseditor.h" #include "ui_settingseditor.h" SettingsEditor::SettingsEditor( QSettings* settings, const uiutilities::KeySequenceMap& defaultKeyboardShortcuts, QWidget* parent ) : QDialog{parent}, ui{*new Ui_SettingsEditor}, settings{settings}, libraries{settings, this}, librariesEditor{settings, this}, defaultKeyboardShortcuts{defaultKeyboardShortcuts} { this->ui.setupUi(this); this->loadLocales(); this->setDefaults(); QVBoxLayout* layout = new QVBoxLayout{this}; layout->addWidget(&librariesEditor); this->ui.tabLdrawLibraries->setLayout(layout); connect( this, &SettingsEditor::accepted, this, &SettingsEditor::handleAccepted); this->ui.keyboardShortcutsView->setModel(new KeyboardShortcutsEditor{parent, this}); } SettingsEditor::~SettingsEditor() { delete &this->ui; } void SettingsEditor::handleAccepted() { this->settings->setValue("locale", this->ui.language->currentData().toString()); this->librariesEditor.saveSettings(this->settings); } void SettingsEditor::loadLocales() { this->ui.language->clear(); QDir dir{":/locale"}; // Collect translation files in built-in resources QVector<QString> localeCodes = {"en"}; // English is the default locale for (const QFileInfo& file : dir.entryInfoList(QDir::Files)) { localeCodes.append(file.baseName()); } std::sort(localeCodes.begin(), localeCodes.end()); this->ui.language->addItem(tr("System language"), "system"); for (const QString& localeCode : localeCodes) { const QLocale locale{localeCode}; const QString languageName = QLocale::languageToString(locale.language()); const QIcon flag{":/flags/" + localeCode + ".png"}; this->ui.language->addItem(languageName, localeCode); this->ui.language->setItemIcon(this->ui.language->count() - 1, flag); } } void SettingsEditor::setDefaults() { this->setCurrentLanguage(this->settings->value("locale", QLocale::system().name()).toString()); } void SettingsEditor::setCurrentLanguage(const QString& localeCode) { for (int i = 0; i < this->ui.language->count(); i += 1) { if (this->ui.language->itemData(i) == localeCode) { this->ui.language->setCurrentIndex(i); break; } } }