Wed, 18 Mar 2020 15:52:16 +0200
refactor, added splitter
#include <QVBoxLayout> #include <QSplitter> #include "model.h" #include "widgets/vec3editor.h" #include "polygonobjecteditor.h" PolygonObjectEditor::PolygonObjectEditor(Model* model, ldraw::id_t id, QWidget* parent) : QWidget{parent}, model{model}, storedObjectId{ldraw::NULL_ID.value} { this->setLayout(new QVBoxLayout{this}); for (std::optional<Vec3Editor>& editorPointer : this->vec3Editors) { editorPointer.emplace(glm::vec3{}, this); this->layout()->addWidget(&*editorPointer); } this->layout()->addWidget(new QSplitter{Qt::Vertical, this}); this->setObjectId(id); } // destructor needed for std::unique_ptr PolygonObjectEditor::~PolygonObjectEditor() { } ldraw::id_t PolygonObjectEditor::objectId() const { return this->storedObjectId; } void PolygonObjectEditor::setObjectId(ldraw::id_t id) { this->storedObjectId = id; this->updateNumRows(); } void PolygonObjectEditor::updateNumRows() { const ldraw::Object* object = model->get(this->storedObjectId); const int numPoints = object->numPoints(); for (int i = 0; i < countof(this->vec3Editors); i += 1) { Vec3Editor& editor = *this->vec3Editors[i]; if (i < numPoints) { editor.setVisible(true); editor.setValue(object->getPoint(i)); } else { editor.setVisible(false); editor.setValue(glm::vec3{}); } } }