Mon, 20 Jun 2022 21:14:17 +0300
Fix pick scene rendering: we cannot use glReadPixels when using multisampling, so we need to render the pick scene to a separate frame buffer
#pragma once #include <QPushButton> /** * @brief A button that can be used to select a color */ class ColorButton : public QPushButton { public: ColorButton(const QColor& color = {}, QWidget* parent = nullptr); ColorButton(QWidget* parent = nullptr); QColor selectedColor() const; void setSelectedColor(const QColor& newSelectedColor); private: QColor storedSelectedColor; };